RimWorld

RimWorld

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[RWY]Advanced Mechanoid Warfare(Continued)
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Mod, 1.5
File Size
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7.189 MB
Apr 24, 2024 @ 3:33am
Jul 16, 2024 @ 10:04pm
6 Change Notes ( view )

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[RWY]Advanced Mechanoid Warfare(Continued)

Description
Unofficial Version for 1.5
I am not the original author. Original Author is: Ravvy.
Original Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2119930282


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"I've always loved the mechanoid concept, however I kept finding them rather lackluster in terms of actual combat(even modded mechs were somewhat disappointing due to vanilla balance hugging). On top of that their salvage yields were hard nerfed to the point mechs became just a massive boredom to fight since there was minimal reward gained for dealing with them.

As a result I decided to make my own mod that greatly extends mechanoid arsenal, from multiple weapons to
specialised mech fighters while also staying closer to mechanoid lore and making them far more dangerous than the vanilla mechs.
Additionally, these mechs also provide not only good amount of resources but also unique parts that can be repurposed into many useful things with the right research and skill. It can also be sold or refined into simple materials.

Note: these mechs are meant to be far more challenging than the vanilla mechanoids, being unprepared and using outdated weapons will result in the destruction of colonies. I also recommend using other mods that extend weapon and armor choices such as vanilla expanded, rimsenal, rimmu-nation etc. as vanilla weapons can strugle with heavy mechs and vanilla armor will barely protect from the hell these mechs bring."

Changelog:
2024/05/20 - Added biotech patch, buildable by all Mechanicals. Strengthens vulnerable Mechanicals. Now appearing in the game as a separate faction, will no longer contaminate vanilla Mechanical Clan attacks, mechanical clusters, and no longer appear in relics.
76 Comments
abdel.soto85 Jun 2 @ 12:48pm 
was gonna ask if they were able to gestated. then i realized i was blind
CK-MUTSUMI-  [author] May 27 @ 8:26am 
I guess it's due to the armor-piercing issue; I will reinforce it later.
Mask of Humble May 27 @ 8:14am 
I said acid burns because the smoke that happens is green so here I was thinking it was acid based or something and no, it kills all the smaller insects but not the more heavily armored insects, I am using CE so the insects are a bit stronger.
CK-MUTSUMI-  [author] May 27 @ 7:52am 
Are you saying that in an alpha animals environment, the current supernova is not sufficient to cause enough damage to insects in one go?Can a larger scope and stronger frost damage solve this problem? Why acid burns?
Mask of Humble May 27 @ 5:58am 
The Supernova is already a pain in the butt to deal with but I was wondering if you'd make it where any pawns caught in the blast radius would get serious acid burns if alpha animals is installed, while I dislike the supernovas I'd really enjoy using them as a mobile bomb when dealing with mass insects
「伊狐」葉月葉理 May 17 @ 4:55am 
肯定要改的 CE組畢竟要給那麽多MOD寫補丁 不可能每個都深入體驗 就基本都是套個模板解決 MOD原作者不自己做補丁就最後一點特色都沒有
「伊狐」葉月葉理 May 17 @ 4:45am 
Well I see there's already an official CE patch for older version, but I am not gonna just copy-and-paste it directly, cuz the CE team always just made everything so general-ish and boring
CK-MUTSUMI-  [author] May 17 @ 4:37am 
那很好,因为忙于MK4CE的原因我一直以来都没有更新这个模组以及为它制作ce补丁。我建议你在CE组的1.4CE补丁基础上进行大修,或干脆完全编写一个全新的补丁,CE组先前给AMW写的CE补丁让人难以认可。如果帮助或者建议的话我可以加你QQ,当然你可以完全按照你自己的意愿随便写。
「伊狐」葉月葉理 May 17 @ 4:30am 
I am trying to make a CE patch for this mod since I was really interested by it
CK-MUTSUMI-  [author] May 17 @ 4:28am 
关于哪方面的patch?