RimWorld

RimWorld

97 arvostelua
FriendRivalPatch
   
Palkinto
Lisää suosikkeihin
Lisätty suosikkeihin
Poista suosikeista
Mod, 1.5, 1.6
Tiedostokoko
Julkaistu
Päivitetty
907.345 KB
21.4.2024 klo 8.08
31.7. klo 12.59
5 muutosilmoitusta ( näytä )

Tilaa ladataksesi
FriendRivalPatch

1 kokoelmassa, tekijä Side1iner
Side1iners 'Plus' Series
8 luomusta
Kuvaus
FriendRivalPatch
This is a very small mod doing just one small (but honestly, rather impactful) thing: it changes the thresholds for a pawn to consider somebody a 'friend' or 'rival'. It's mostly because it's stupid a pawn, living rough on the Rim with all sorts of shenanigans going on, is crying about some hot person was shot they didn't actually spend any time with.
So exactly what does it do?
  • Changes the threshold for when a pawn consider another pawn a 'friend' - from an opinion of 20 to 50.
  • Changes the threshold for when a pawn consider another pawn a 'rival' - from an opinion of -20 to -40.
  • Adjust the threshold for when the thoughts of a friend or rival is allowed (= when they actually are a friend or rival).
  • The mood buff and debuff cap at 30 and -30, meaning the impact if an actual friend or rival dies is considerably stronger.
Incompabilites
There really shouldn't be any issues, unless you have another mod doing the exact same thing and then I guess it's up to load order.

And really, 'Friend Rival Pluatsch'? Well, this mod was made before I started the 'Plus' series more seriously, but it belongs in there. Actually, it's a pretty important piece of that puzzle!
15 kommenttia
llunak 24.9. klo 0.35 
Why does this copy&paste the entire thoughts instead of patching the one value?
KanvasAuthr 28.8. klo 13.25 
pawns that have no rivals as per the adjusted values still get the "Rivals are alive" moodlet according to vanilla
Futstub 28.8. klo 1.24 
Any chance there is a mod option to turn off the stronger buffs/debuffs?
VitaKaninen 6.8. klo 6.25 
I must just me misremembering, then. I seem to remember it being like -6 or -8, but if all you are doing is capping it, then I must be wrong.
Side1iner  [tekijä] 6.8. klo 1.31 
@VitaKaninen: From the description: "The mood buff and debuff cap at 30 and -30, meaning the impact if an actual friend or rival dies is considerably stronger."

Meaning: less rivals, more severe thoughts if rival (and same for friends, of course).
VitaKaninen 5.8. klo 17.16 
What would normally happen in this situation without this mod? I thought the mod would be a nerf to the mood buffs, as well as the mood penalties. Does it only nerf the penalties?
Side1iner  [tekijä] 5.8. klo 16.51 
@VitaKaninen: I guess that could happen. This mod doesn't change the 'stacklimit' for the thought.
VitaKaninen 5.8. klo 16.34 
Maybe I am not understanding the mood buff cap. I got a quest to protect someone for a few days, and it came with 12 cataphracts which all died in battle. All my colonists get a +90 mood buff for 10 days because 3 of them were considered rivals.

Is this what is supposed to happen?
Side1iner  [tekijä] 16.6. klo 1.14 
1.6 update pushed.
Side1iner  [tekijä] 12.5.2024 klo 2.45 
@jokulimy: Please post it in the discussion thread I created!

I looked a little more at this from my original point of view. I now made it work much better in relation to what I was going for in the first place. Would still be interested in seeing your take on it nevertheless!