Darkest Dungeon®

Darkest Dungeon®

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Mr.Pepper's Grave Robber
   
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General: Overhauls
Class Mods: Class Tweaks
File Size
Posted
Updated
744.422 KB
Apr 14, 2024 @ 2:06pm
May 5, 2024 @ 2:15am
2 Change Notes ( view )

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Mr.Pepper's Grave Robber

In 2 collections by Mr.Pepper
Mr.Pepper's Reworks and Miscellaneous Collection
9 items
Mr.Pepper's Mods Recommendation
62 items
Description
Main Concept

Grave Robber is a fast and elusive damage dealer thanks to her dancing skills. Shuffle yourself across the battlefield to build up your dodge and disrupt the enemies. However, she can also work as a great stationary pick if your team demands it. She excels at cleaning up low hp targets while keeping the momentum of victory on your side thanks to her double attack mechanic, AoE, self buff and more.

This mod comes with 5 reworked trinkets. To work, it requires Trinket Seperator: Base Game to be loaded at the end of your mod list. Without it the trinket will remain unchanged. If you don't enable Crimson Court and Color of Madness this mod is required for the game to load.

Overall

Grave Robber base stats have not been altered. Flashing Daggers is now her main attack, which allows you to split her damage output by attacking two times back to back. Use this to finish damaged enemies and attack others, or focus fire on one. She has two new skill which replaces Shadow Fade and Dagger Throw.

Skills Change
(at max level)

•Flashing Daggers : 000X-0000
115 Acc, -50% DMG mod, 1 CRIT
Attack Twice (after one use you can select a new target)

•Pick to the Face : 0000-0000
105 Acc, 0% DMG mod (was -10%), 12% CRIT (was 5%)
Armor Piercing
Clear corpses
On target : -20% prot (140%)

•Lunge : 00XX-000X
115 Acc, +20% DMG mod (was +40%), 12% CRIT
Forward 2
(removed the dmg vs Blight)
Self : +8 dodge

•Danse Macabre : (replaces Shadow Fade) XX00-0000
115 Acc, -100% dmg mod
Back 2
On target : Pull 2 (140%), -5 speed, +10% crit received
On self : +10 dodge

•Misdirect : (replaces Thrown Dagger) 000X-0000
115 Acc, -60% DMG mod, 9 CRIT
Bypass/Delete stealth
Self : Stealth, +30% DMG, +4 speed

•Poison Darts : 000X-X0+0X
115 Acc , 80% DMG mod, crit -1%
On target : 3/3 blight (140%), +20% DMG taken

•Toxin Trikery : 0000
Back 1
(removed self buff)
Self : clear bleed/blight/debuff, heal 4hp, stealth

Disclaimer : This mod is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.

Thanks

Special thanks to the member of the official Darkest Dungeon discord who helped me with coding as always. TheRealMe which helped me with brainstorming ideas, and Shavio who tested the mod.
28 Comments
Mr.Pepper  [author] Jan 4 @ 1:26am 
Any trinket overhaul that doesn’t follow the trinket separator formatting will cause issues. Personally, I would recommend Trinket+, which is a great mod and is compatible. Either way, the rework works perfectly fine without the trinkets
Jimikai Jan 3 @ 10:10pm 
ur right, I tried disabled Better Trinkets and it works, maybe I will try your mod at another save. Thank you for your answer
Mr.Pepper  [author] Jan 3 @ 7:46am 
This mod should only conflict with mods that directly modify base game trinkets. So, normally, no well-coded mod should cause an issue (unless they also mess with GR trinkets). Try placing the rework at the very top of the mod list, and make sure that the trinket mod separator is at the bottom.
Jimikai Jan 2 @ 6:03pm 
Does this mod's reworked trinkets conflict with some other mods? I put the Trinket Sperator at the end of my mod list but it doesn't seems to work, GR trinkets are still the base game(I have SI and The Nightmare in my mod list)
Toast Addict Nov 24, 2024 @ 1:21pm 
Pick to the Face change is amazing. both ranged attacks were unique, but sucked in damage compared to original. Also, flashing daggers isnt programmed for triggering attack proc stuff correctly x.x
Mr.Pepper  [author] Nov 10, 2024 @ 4:24am 
Thanks a lot!
Bandina Nov 9, 2024 @ 11:16pm 
One of the best rework imo, bravo pepper!
Wulvenr Jul 5, 2024 @ 7:26pm 
@Mr.Pepper Thank you for replying and the suggestion. It seems like I may have to-do a manual patch myself. Thanks again!
Mr.Pepper  [author] Jul 5, 2024 @ 10:59am 
@Wulvenr I am sorry to hear that. There is no reason for the trinket separator mod to break mods if you load it at the bottom (which is its position by default when enabled). If the problem persists, feel free to do a private patch by just copying and pasting my trinket files' content
Wulvenr Jul 5, 2024 @ 9:19am 
Would it be possible to create a separate version of this mod where you just added the dupped version of the trinkets (like what you did in the Abomination rework)? My mod list is kinda tight and it kind of breaks when I add the trinket separator mod