RimWorld

RimWorld

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Pawn Editor
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Mod, 1.5, 1.6
File Size
Posted
Updated
1.801 MB
Apr 11, 2024 @ 10:00pm
Jul 10 @ 11:43am
13 Change Notes ( view )

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Pawn Editor

Description
[ko-fi.com]


Steer the story in the direction you want it to go. Heal injuries your ultratech soldier obtained during a fight with a rabbit, teleport missing pawns back, change backstories that do not fit the narrative.

Pawn Editor is a new editor for your pawns inspired by great mods like Character Editor and Prepare Carefully.

Your last colonist exerts her final breath as she dies. Not even her ultratech armor or archotech implants could save your colony from... a rabbit? Tend to your pawns and shape them in a way that fits the story you had in mind.

Reality can be whatever you want it to be
It’s not just about changing the way your pawn looks.
  • Change the backstory, trait or skills for your pawns. Use filters to easily find that specific item you are looking for.
  • Quickly change the options for an item your pawn holds. You can even modify the trait of a persona weapon.
  • Changing the appearance for your pawn is as easy as ever. The new appearance editor allows you to easily see all available options. All you have to do is decide which one you want.

Save what you want, and nothing more
At the bottom of the editor you find three buttons; save, load and randomize. Instead of saving and loading simply the whole pawn, clicking these buttons opens up a dropdown allowing to select you only a specific set of features you want to save. Depending on which tab you are on, the options will change.

The randomize buttons works in a similar way. A dropdown shows a selection of things you can randomize. After selecting a feature to randomize, another small button shows up allowing you to repeat the last randomization. Keep clicking until you get something you like.

Build from the ground up to be extensible
Modifying your pawns is fun, but what use is it if it does not work with your content mods?

Pawn Editor was build with mod compatibility in mind. Simple mods should work instantly, and more advanced mods can create new tabs to house their own features.


Humanoid Alien Races 2.0 - Supported
Vanilla Skills Expanded - Supported


Q: How do I open the menu?
A: The menu can either be opened when starting a game and clicking the 'Pawn Editor' button at the bottom of the screen. You can also completely replace the vanilla window through the settings. In game the menu is opened by enabling dev mode and clicking the new button at the top of the screen.

Q: Can you add support for mod x?
A: While we will add support for bigger mods, adding support for every mods anyone wants is a very time-consuming task. You're more than welcome to ask us to support a mod, but you can also add support yourself! Pawn Editor can easily be extended with more tabs. If you need any help on how to add support for Pawn Editor, check out the GitHub wiki or join the Discord.

Q: Can I share my saved characters with my friends?
You can! Pawn Editor creates a new folder in in your default RimWorld save directory ...\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\PawnEditor. Simply copy the .png and .xml of your character and send it over.

Did you know that you can also export the portrait of a character? Click on the load button and select 'export portrait'. You will find images of all four directions for your favorite pawn on your desktop.


ISOREX - Project lead
Legodude17 - Main coder
Taranchuk - Coder
Helixien - I'm not sure what his role is but I swear he helped

Community contributors
TreadTheDawnGames, mycroftjr, Inglix, fofajardo



[discord.gg]
[github.com]

Bug reports in the comments are ignored, post them either in the Discord or on the GitHub page.
Popular Discussions View All (13)
32
Oct 10 @ 12:56pm
Issue Report
MxCheeseSauce
28
Nov 4 @ 7:48pm
Feature Request
l.lampenoir
1
Oct 24 @ 9:38am
Potential Bug: Favourite Colour Behaviour
Josh Mate
690 Comments
MiyaBlitz Dec 1 @ 2:35pm 
It genuinely baffles me that someone put the "start" button in this menu at all and even worse, where you'd expect the "confirm" button to be. Who hurt you?
MrGM Nov 28 @ 5:47am 
So, I don't know if anyone else gets this bug, but whenever I load a previously saved starting preset I get a wall of red errors, and the equipment of any pawns selected gets random damaged (usually around 70%)
Faulenzer Nov 26 @ 5:56am 
Why is it so hard to find a mod where i can edit the opinion of a pawn to another pawn? I just want to give a pawn +100 opinion. Why does this mod not give me that option? it just gives me the option to remove old interactions.
obsidian29 Nov 25 @ 3:30pm 
@BaguetteMan I use the mod Reunion for this. You can set left behind pawns to Ally and the mod will bring them back to you over time. No editor needed.
Miku, Miku Beam! Nov 24 @ 4:48am 
I think this mod is abandoned.
BaguetteMan Nov 23 @ 2:22pm 
If I set a left behind pawn to another faction, is it possible I will still see them?
obsidian29 Nov 19 @ 1:31pm 
@Brotha a lot of people are facing it, it's definitely this mod. Some seem to be having that even with nothing but this mod and its dependencies. I'm using Character Editor for now.
Brotha Nov 19 @ 12:39pm 
everytime I use this mod none of the vanilla starting cargo spawns in for any given scenario, is anyone else facing this issue? is it caused by another mod?
obsidian29 Nov 16 @ 1:00pm 
I would love a newer, more polished alternative to Character Editor if this is it, but it's sounding like there's some usage-breaking bugs right now.

For when that's tackled, however it may be: does anyone know if Pawn Editor can import Character Editor's saved pawns? I don't want to lose them.
Miku, Miku Beam! Nov 16 @ 4:37am 
I switched to Character Editor again because this mod seems broken.