Total War: ATTILA

Total War: ATTILA

38 ratings
Better AI Recruitment for 1212AD
   
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Tags: mod, Campaign
File Size
Posted
Updated
489.073 KB
Apr 11, 2024 @ 7:46am
Mar 19 @ 9:06pm
8 Change Notes ( view )

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Better AI Recruitment for 1212AD

In 2 collections by EARL
1212AD Earl Self Use
47 items
Earl's Enhancement Overhaul For 1212
13 items
Description
Warning:
Please place it under any module with newly added units, otherwise the AI will not recruit the newly added units

Description:
A simple AI enhancement mod that Make it easier for AI to recruit advanced units, thus avoiding situations such as total war:range infantry .And AI will no longer recruit any lower level units.It has good compatibility, no matter what new unit MOD or 1212 update you load, it will remain valid.

Detail:
Only AI, one trun recruitment, increase their unit cap, accelerate their technology research speed, reduce unit upkeep and recruitment cost

Attention:
This may make AI too powerful. It is recommended for users who enjoy challenges to use it

Compatibility:
In theory, it should be compatible with all MODs, and there is no need to pay too much attention to order. Just list them on top of all modules in 1212 Vanilla

Compatible with old gamesaves,But I suggest you start a new game instead.

Order:↓

Any newly added units MOD
Better AI Recruitment for 1212AD
Any Campaign overhaul (E.g. Bran's campaign AI)
1212 Vanilla all modules

Cedit:
Thanks for this guy @al_graip shah seljuq.He provided recruitment data during his actual gameplay, he combined his historical knowledge and attempted to give different civilizations distinct unit ratio styles.
41 Comments
TOMxZHOU Apr 9 @ 5:40am 
E佬有没有取消AI科研加成的版本,AI比我提前50回合搞出中级兵了
as1031010 Apr 5 @ 4:49am 
@EARL That's interesting. Could you possibly share more details about how it will change and when the update is expected to be released?
EARL  [author] Mar 25 @ 7:49am 
@as1031010 Okay, we have plans to make a major update to this MOD recently, addressing the recruitment issue of this game from the root of the ratio
as1031010 Mar 25 @ 2:09am 
Yes, from the top, Better AI Recruitment - Bran's Campaign AI-1212 mod main body. I deployed it as described and found that it was incompatible with Brann's Campaign AI as a result.

I tried playing the AI mod with just this one enabled, but the Middle East faction had a disproportionately high percentage of light cavalry - they made up half of ai army.
EARL  [author] Mar 24 @ 7:43pm 
@as1031010 thx for feedback,Have you sorted according to my order list?
as1031010 Mar 20 @ 4:40am 
First, I activated the “Bran's campaign AI” mode for 70 turns and played. The Middle Eastern faction's army composition is a mess. The proportion of light cavalry and light archers was very high, and the proportion of infantry was small, with only a few heavily armed units. First of all, it doesn't seem to be compatible with Bran's Campaign AI mode. Because Bran's campaign AI mode has the same problem.
[S.P.Q.R.] Kefkaius Dec 28, 2024 @ 8:02am 
Hello, the AI don't get upkeep bonuses, still same upkeep as player
Bobby Ben Oct 27, 2024 @ 11:55am 
Is this mod comaptible with Bran's mods?
lwhのsama Sep 20, 2024 @ 8:30am 
man,great
EARL  [author] Aug 17, 2024 @ 3:14am 
@Simas In terms of population, I estimate that I am powerless. This requires creating a script, and the population script was written by Master DETropper, so I have no way to intervene