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@Runic yes
@Sarg Bjornson mod works fine on my end, I finished an Odyssey run with this mod couple days ago, among 240 others (including CE) and attacked and destroyed multiple faction bases with my gravship without any issues at all. If anything, I'd say some of the loot was a bit too much (one base had nearly 100 reinforced barrels) but other than that it worked perfectly fine.
a fix that i can think of for this would be to make sure that the slaves that spawn in a faction base are actually part of that faction.
im assuming that this is intentional to force a player to be a bit more careful with their approach to prevent getting new enemies so my idea might not work but this becomes problematic when the slaves just don't leave.