RimWorld
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Vanilla Base Generation Expanded
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Mod, 1.4, 1.5, 1.6
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6.301 MB
2 apr 2024 om 4:19
2 jul om 10:52
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Vanilla Base Generation Expanded

In 1 verzameling van Oskar Potocki
Vanilla Expanded
110 items
Omschrijving


See change notes



This is a reuploaded Vanilla Base Generation Expanded that will work on versions 1.5 onward. If you're on 1.4, please subscribe to THIS instead.

Vanilla Base Generation Expanded is a mod many have been waiting for. Probably one of the most disappointing aspects of venturing out in a caravan in RimWorld is the fact that no matter where you go and no matter what base you raid, after you’ve seen one, you’ve seen them all. Vanilla Bases tend to often resemble so called ‘20 granite door borg cube bases’.

Kikohi set out on a mission to fix that, and with the help from our testing community, we have created a huge library of assets that the base will pull out of, procedurally generating unique villages, towns and megabases every time you visit a new location.

The look of the bases and the assets use vary from faction to faction - tribal villages will have swathes of farmland around them, whilst pirate bases will be essentially bunkers with mortars and automatic defenses.












[forms.gle]



Authors:

Kikohi, a programmer responsible for the mod.

Oskar Potocki, an artist responsible for the art and description

Vanilla Testing Expanded community, for helping us with prefabs

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Does this mod work with Better Faction Bases, Bigger Faction Bases, Larger Faction Bases etc?
A: Yes, but every faction that derivate from the vanilla faction will use this mod generation instead.

Q: Does this mod affect any modded factions?
A: Yes, every faction that derivate from the vanilla faction definitions.

Q: Can I disable some aspect of the mod?
A: No, it comes in as a package. You’re either accepting all of it, or none of it.

Q: Do I need VE framework for it to work?
A: All the faction mods require Vanilla Expanded Framework to work. Make sure you always have the last version

Q: Is this mod making the game harder?
A: It will make attacking bases slightly more difficult, with more turrets and defenders, but also make attacking them much more fun and rewarding!

Q: Is this mod save game compatible?
A: Yes.

Q: Why did you reupload the mod?
A: Previous version was uploaded by Kikohi who has left the modding scene, thus we're no longer able to update it.



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216 opmerkingen
Sarg Bjornson  [auteur] 2 aug om 9:13 
@amortis87: yeah
Sarg Bjornson  [auteur] 2 aug om 9:13 
"Borked" means nothing. You either have a specific issue like Amortis, which we are aware of, or you have an anecodte
TheDoctorBC5 1 aug om 19:52 
Yeah I'm having the same issue as the people saying it's borked. I'm not sure what could cause the conflict though. I don't have anything else that would effect terrain or structure generation. Could it be better exploration loot?
amortis87 1 aug om 15:07 
Well that sucks. Thanks for letting me know. Might be a stupid question, but would it still work if I played on 1.5?
Sarg Bjornson  [auteur] 1 aug om 13:44 
Yeah, and we can't fix it. Due to a Steam error, this mod can't be used in 1.6 on a 1.5 save
amortis87 1 aug om 13:39 
I'm trying to continue a save from 1.5 but for some reason it says this mod is both missing and being added, and when I try to load that save it says "error while generating a map"
Johnny 30 jul om 16:02 
Mod is working fine, jumped around to 20 different locations and they all spawned correctly. Might be a mod mismatch for the two calling it borked? Not sure about the slave issue since I murdered everyone.
R41N 29 jul om 12:00 
Seconding what @KoreZack said, the slaves that you can "rescue" in many map generations will path to your rec rooms or slave beds and refuse to leave with only hostile options to remove them. Please include logic to have them path off the map. Especially problematic for the grav ship because they will sit on the ship and refuse to leave. I'm dev console deleting them right now.
biggyzs 29 jul om 11:04 
Only enemies are on the map... maybe some slaves and square of turrets not connected to anything. Shame.
biggyzs 29 jul om 11:00 
@SiCall is right. Yep, mod is gigaborked in 1.6 and generates empty bases.