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Mega Man Weapons
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Características del mod: Nuevo contenido, Generación de mundos
Lado del mod: Both
Versión de tModLoader: 1.4.4
Idioma: Inglés
Tamaño
Publicado el
Actualizado el
21.384 MB
28 MAR 2024 a las 21:42
23 DIC 2024 a las 18:30
20 notas sobre cambios ( ver )

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Mega Man Weapons

Descripción
Mega Man Weapons is a mod that adds items from the Mega Man series of games.
This mod focuses on the classic series, but I am considering expanding things later down the road.
The mod contains weapons from:
-The first ten Mega Man games
-Mega Man & Bass / Rockman & Forte
-Rockman World 5 / Mega Man V

Guide:
Your freshly-made character will spawn in with the Mega Buster already in your inventory. The weapon is initally weak, but
you can use special weapons that you craft and find throughout your journey to power it up.
During your adventure you will also find a new ore that lies underneath the ground. This ore is called Ceratanium, and
smelting it into bars will allow you to wear the armor of a certain blue bomber.
Get as many special weapons for your buster as you can & level up your gear!
(Recipe Browser is recommended to see how to craft the items!)

Content:
-over 100 new items
-over 15 new NPCs
-2 tiles
-A new damage class
-More to come in future updates!

This is my first Terraria mod, so excuse any imperfections or bugs you encounter along the way.
I hope that you enjoy playing this mod as much as I enjoyed making it.

Special Thanks:
-Capcom: For making Mega Man
-Re-logic: For making Terraria
-Scooterboot: For making the Metroid Mod, which was a huge inspiration
-Mr Scotsman: For playtesting & making the icon

Changelog:
1.3 - 12/23/24:
Additions:
-Added Mega Buster parts
-These items are addons to the Mega Buster that make it more powerful
-Arrow Shot
-High Speed Charge
-Auto Charge
-Boost Part
-Fire Part
-Ice Part
-Hyper Buster
-Stronger Buster
-Laser Shot
-Added the Mega Buster parts menu
-This menu is accessible from the inventory when a Mega Buster is selected in your hotbar
-Added Auto
-Auto is a town NPC who sells Mega Buster parts and other useful items
-Auto will spawn when any player has at least one special weapon in their inventory
-Added Bolts
-Bolts are a currency that drop from Mega Man mobs
-Use them to buy items from Auto
-Added the Bass Buster
-This version of the Mega Buster can shoot energy shots in bursts of three
-Added Super Recover
-Added Counter Attacker
-Added a Mob Spawn Rate slider to the mod's Main Config page
Changes:
-Selecting an empty special weapon slot selects the energy shot
-Quick swap no longer skips over empty slots
-Noise Crush's damage has been increased (13 -> 18)
-Spark Shock's damage has been increased (22 -> 28)
-Knight Cruhser's damage has been increased (20 -> 26)
-Knight Cruhser's speed and range have been increased
-Magic Card's damage has been increased (20 -> 23)
-Magic Card's range has been increased
-Drill Bomber's size and speed have been increased
-Dust Crusher's size has been increased
-Photon Missile's size has been increased
-Fire Storm's size has been increased
-Napalm Bomb's size and speed have been increased
-Power Stone's size has been increased
-Flame Blast's size and height have been increased
-Medium Charge Shot projectile's size has been increased
-Super Mega Buster's charge speed has been increased
-Super Mega Buster's speed has been increased
-Magma Bazooka's angle has been decreased

1.2.1.3 - 6/22/24:
-Fixed a bug where a character would freeze after removing an equipped weapon

1.2.1.2 - 6/1/24:
-Neo Met's damage has been cut in half (50 -> 25)

1.2.1.1 - 5/31/24:
-Grab Buster recipe now uses Fallen Stars

1.2.1 - 5/28/24:
Additions:
-Added Small Power Capsule
-Added Large Power Capsule
-Added E-Tank
-Added Mega Man V Weapons
-Grab Buster
-Photon Missile
-Electric Shock
-Break Dash
-Salt Water
Changes:
-Right clicking with the Mega Buster shoots energy shots every time
-Rolling Cutter recipe no longer requires a Wooden Boomerang


1.2.0.4 - 5/14/24:
-Lowered Mob spawn rates
-You can now disable Mob spawns using the mod's Main Config

1.2.0.3 - 5/13/24:
-Moved the special weapons menu tab to the right of the inventory

1.2.0.2 - 5/5/24:
-Fixed a bug where boss loot would not drop on expert mode

1.2.0.1 - 5/4/24:
-Fixed a bug where the special weapons tab would appear behind a NPC shop

1.2 - 5/4/24:
Additions:
-Added NPCs from Mega Man 1 - Mega Man 3
-Kamadoma
-Met
-Peng
-Screw Driver
-Suzy
-Batton
-Copipi
-Crabbot
-Fan Fiend
-Hothead
-M445
-Neo Met
-Pipi
-Telly
-Added a new special weapons menu
-Special Weapons are now stored in a draggable window with 8 slots
-Store up to 8 weapons at once without using inventory space
-The Quick Swap keybind uses this menu
Changes:
-Modified weapon drop chances from bosses
-Slightly darkened the color of Ceratanium


1.1.1 - 4/15/24:
Additions:
-Added weapons from Mega Man & Bass
-Copy Vision
-Ice Wall
-Spread Drill
-Remote Mine
-Wave Burner
-Magic Card
Changes:
-Modified chest world gen odds

1.1.0.4 - 4/9/24:
-Increased Ceratanium Ore spawn rate
-Improved Concrete Shot clipping fix

1.1.0.3 - 4/9/24:
-Hold right click with the Super Mega Buster to always fire a charge shot regardless of special weapon

1.1.0.2 - 4/8/24:
-Fixed a bug where you could clip into walls with Concrete Shot
-Silver Tomahawk recipe now uses any wood

1.1.0.1 - 4/8/24:
-Fixed Crimtane version of the Hard Knuckle recipe

1.1 - 4/7/24:
Additions:
-Added weapons from:
-Mega Man 7
-Mega Man 8
-Mega Man 9
-Mega Man 10
-You can now right click on special weapons in your inventory to swap weapons
-Added a quick swap keybind (default F) that swaps special weapons on the fly

Changes:
-Decreased size of the Mega Buster on the player's arm
-Modified Crash Bomber recipe
-Modified Leaf Shield recipe
-Decreased Plant Barrier's damage from 108 to 65

1.0.0.2 - 3/30/24:
Fixed energy shot rotation

1.0.0.1 - 3/29/24:
Added workshop icon

1.0 - 3/29/24:
Initial release
Publicado originalmente por tModLoader MegaMan:
Developed By Dippy
Discusiones populares Ver todo (4)
3
25 DIC 2024 a las 4:13
Calamity progression
Émile De champlain
3
16 ABR 2024 a las 15:54
How do you get some weapons?
yes
0
26 ENE a las 19:44
[BUG] Opening a shop without opening special weapons menu first in the world causes a hardlock
its_Kaede_
137 comentarios
Chet Walters hace 22 horas 
When I am opening my inventory, a "Parts" menu pops up with 4 slots. How do I prevent this from happening? Or, how do I manually open/close the "Parts" menu? I got other mods that require attention during inventory screen menu.
CyberneticSheep* 24 ABR a las 13:26 
you can start mining ceratanium once you defeat BoC/EoW, and make their respective pickaxes. Whatever pickaxe power they have is what you need to mine it.
merlinthenatureboy 24 ABR a las 10:37 
What pickaxe power do you need to mine this custom ore
Daddy Bod, Baby Energy 21 ABR a las 12:35 
The mod is fun and has a lot of potential but there really needs to be adjustments to gear progression and especially weapon balance. The 1st armor needing a world evil pickaxe to mine it and then the 2nd (and final) armor upgrade being a post-mech upgrade feels pretty bad and kinda forces the player to stick with the Warding modifier. Lots of weapons feel borderline useless and as result there are some weapons that stick around well past their progression point simply because the "upgrades" don't have the same damage and/or ease of use to make them worth it.

The mod could really benefit from something like a Mk. II version of both armors to make it feel like you're progressing more, and lots of weapons could really use a damage buff just to make certain options not completely overshadow 90% of the weapons in the mod.
Cage 25 MAR a las 10:11 
Dear author, is there any chance you would consider to work on a megaman zero mod? would be very nice
CyberneticSheep* 20 ENE a las 5:12 
Little question, is it possible to fish out Mega Man items from fishing crates on their respective biomes and such? I think it would help the gameplay a lot more, if thats the case.
Dippy  [autor] 19 ENE a las 20:28 
@Tow Mater That's definitely a bug. I've already fixed it on my end, i'll push the update later though cause I'm working on adding something
Tow Mater 13 ENE a las 15:23 
By the way, I found out that if you activate Star Crash but you either don't throw it or wait until it disappears, you keep the slow falling effect even if you change to another weapon. Is this a bug or a feature?
Tow Mater 13 ENE a las 15:20 
Cool mod, I played the game only using the buster and it was a lot of fun.
CyberneticSheep* 5 ENE a las 9:37 
that would be extremely funny