Total War: WARHAMMER III

Total War: WARHAMMER III

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Uzkulak | Place of the Skull
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Tags: mod
File Size
Posted
Updated
20.732 MB
Mar 28, 2024 @ 2:30pm
Apr 30 @ 12:47pm
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Uzkulak | Place of the Skull

In 1 collection by <<FSF>>Ranger
Custom Siege Maps for Campaign
13 items
Description
This Mod replaces the normal Uzkulak Siege with a custom one in all Campaign Maps

For all of my Maps in one Mod follow this Link:
https://steamcommunity.com/sharedfiles/filedetails/?id=3174823302

Uzkulak, also known as the "Place of the Skull," is a city of the Dawi-Zharr located in the northernmost region of the Dark Lands that served as the original seat of the Dwarfs of the East before the Great Catastrophe transformed their society into that of the Chaos Dwarfs.[2a] Around 1000 IC, in order to fuel the ever-increasing demand for slaves in the Chaos Dwarf empire, a great sea canal was constructed underground linking the Falls of Doom to the north of Zharr-Naggrund with the Sea of Chaos to the west of Uzkulak, giving the Chaos Dwarf fleet an exit to the north.

You can now Place every Unit on Walls thanks to the newest diabolical Invention of the Chaos Dwarves. The Ramp! You can even place them before the fight. Just select them one after each other to make it work.


Feel free to report bugs.


You can watch my short Showcase-Video Ive made on my Youtube-Channel:
https://www.youtube.com/watch?v=O8loUGXMBJM

Have fun



ʇɥǝ ɹısǝ oɟ ƃɔɔɯ ʍıll qǝƃıu soou
44 Comments
Tuz Mar 6 @ 7:55am 
Tried reloading, textures appeared, but a lot of buildings, including main palace in the background has framework, but wall textures are missing. It's playable, but odd. It worked in custom battle. I wonder if corruption in the area and the map weather is causing this bug.
Tuz Mar 6 @ 7:48am 
Question, just tried this today and my background textures are not loading in. They are grays and look like they are drawn by pencil. They overshadow other in game textures like walls, so if I keep scrolling around I can make out certain parts of the map, but otherwise it's unplayable. I have lighting mods and stuff, so I wonder if they are not compatible?
<<FSF>>Ranger  [author] Jul 4, 2024 @ 6:34am 
Hi. No, but on my own Mapcompilation. Its the first link on this page.
Dairak Logrus Jul 4, 2024 @ 1:54am 
hi! this maps after included in GCCM: Beta?
<<FSF>>Ranger  [author] Jun 26, 2024 @ 9:12am 
Sure. Ill update them soon. But it should work already.
yangban Jun 26, 2024 @ 9:00am 
Hello. Can I use this mode in 5.1.0 version?
Sean Jun 11, 2024 @ 11:16pm 
character limit on the comments here is too short to describe how cool the tall walls of this fortress look
Darklidues Jun 1, 2024 @ 1:26am 
looks good
lordbusiness11 May 14, 2024 @ 12:50pm 
SHORT?!?
drybiscuit May 12, 2024 @ 11:26am 
Artillery on walls? And that's why they're more superior than the short dwarfs.