Team Fortress 2

Team Fortress 2

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SRB2 2.2 Greenflower zone Act 1
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45.255 MB
Mar 27 @ 5:31am
Apr 17 @ 6:39am
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SRB2 2.2 Greenflower zone Act 1

Description
This map is a port of the first level with a spawn area inspired and ported a segment of the final level from the fangame called: Sonic Robo Blast 2 (SRB2).

Side note: This map doesn't have a specific gamemode, and the rings on the map are now using a entity called item_healthammokit

This map port of the first level and the inspired and ported a segment of the final level for the spawn area are based on the 2.2 version of the SRB2.
This map includes Vscript one of the them increased a bit the jump height & speed of the players the other is just makes the item_healthammokit not turning into the halloween health packs when its on scream fortress, and now there a new vscript that make the item_healthammokit emit the sound, just to reduce a bit edict

I try to be as accurate as i can to the original map of the fangame even place every object that should be on the level (except enemies, monitors and the tokens, because i don't know how i could implement the special stages in the map without probably causing a edict problem again ).

All of the assets and songs used are from SRB2 (except for the Resupply Cabinet of course and also i discover that one song isn't from srb2 at all its from Earthworm Jim 3D) by the way i did some edit on some models but it is still not made by me, its still from SRB2

Filename: srb2_gfz_act_1_v7

I hope you like it.

Postscript: i hope that this new update fix the audio problem completely
Popular Discussions View All (2)
1
Apr 17 @ 5:54pm
Report bugs / problems
Minealberto112
0
Apr 8 @ 1:05pm
green flower
antonio122xjx
34 Comments
Minealberto112  [author] Apr 30 @ 11:42am 
The Rat Man there only 5 emblems on the map
The Rat Man Apr 30 @ 11:23am 
How many emblems are on the map?
Minealberto112  [author] Apr 30 @ 2:36am 
pancakerings i actually thought of porting the srb2 ctf maps but then i realized i would have to recreated how it plays in srb2 because if i do it in the normal tf2 way the map would probably be a sniper heaven and since i don't know how to make complex vscript to recreated it that's why i didn't ported the srb2 ctf maps.

Aida i know that the map is like a sniper heaven but if i added objects that are not part of the original main map it would have make the main part of this map inaccurate to the original map of the fangame.
t.tv/pancakerings Apr 29 @ 7:53am 
interesting but imagine if u ported the srb2 ctf maps
The Rat Man Apr 16 @ 11:45am 
Yeah I think the new version bricked the music because not it's just garbled scribbled noises
Aida Apr 8 @ 11:18am 
I want to like this but many enormous chunks of the map look like sniper heaven from the preview screenshots. Those insanely long, wide-open sightlines desperately need objects to break them up
Dead Apr 3 @ 6:34am 
May I advice that in the teleporter room, you can add portraits to where the player might get teleported into, helps alot what they'll be expecting.
miguek!! Apr 2 @ 6:37pm 
woa
lisadeems, the noise from pizza tower?
冰冻西瓜球🍉 Apr 2 @ 9:05am 
ok