RimWorld

RimWorld

1,438 ratings
Vanilla Temperature Expanded
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Mod, 1.4, 1.5
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974.520 KB
Mar 26, 2024 @ 12:25pm
Jun 2 @ 11:57am
16 Change Notes ( view )

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Vanilla Temperature Expanded

In 1 collection by Oskar Potocki
Vanilla Expanded
109 items
Description
[www.patreon.com]



Check Change notes.



Introducing "Vanilla Temperature Expanded," a mod that adds a detailed and controllable central heating system to your game. This mod brings in a new feature called Efficiency, which affects how well your heating system runs. It's all about giving you more control over the temperature in your colony.

You'll find new research options that lead you to better ways of managing temperature, creating a more engaging gameplay experience. The mod includes various components like air ducts, AC units, and compressors that you can connect to manage your air conditioning system efficiently.

We've also added a new mechanic, AC Efficiency, to keep things interesting. It's a simple concept: the more devices you connect, the more your efficiency might drop, affecting power use. But you can balance things out with the right setup and planning.

There are lots of new structures to play with, such as industrial coolers, heaters, wall-mounted units, and ceiling fans, giving you plenty of options for controlling your environment's temperature.

"Vanilla Temperature Expanded" is designed to enhance your game by making temperature management more interactive and fun, without complicating things too much. If you're interested in adding more depth to your game's temperature system, give this mod a try!




The content of this mod can be seen below.























A: Can I add it mid-playthrough to an existing save?
A: Yes, definitely.

Q: Does this work with Combat Extended?
A: Yes.

Q: Why does this mod add wall-mounted appliances, but also appliances that replace the wall?
A: Because I think players will enjoy having both. I personally use the wall-replacing ones, but I know a lot of players like the wall-mounted ones. I’m giving you both options and you can use Cherry picker, if you want, to completely remove the ones you don’t want.

Q: What if I have other mods adding wall-mounted appliances?
A: There shouldn’t be any conflicting behavior with this mod.

Q: How does efficiency work?
A: Each device connected to the same AC network counts towards the max number of devices connected. Construct AC compressors to increase the maximum amount of devices supported by the network. If you have more devices than the maximum device count, your network efficiency will decrease, resulting in increased power drain of all AC devices. This can quickly deplete your batteries, so try to maintain 100% efficiency or more. Higher efficiency will actually decrease the power drain of the devices!

Q: I don’t see the power drain value changing!
A: That’s exactly the same as in the base game. The number of W/d doesn’t visually change, but it does increase and decrease with efficiency.

Q: We already have Centralized Climate Control mod. Why did you make this?
A: Centralized Climate Control is abandoned and on life support. I think I'm allowed to show my own spin on the climate control system, especially since we didn't use anything from CCC mod.

Q: Does it work with Dubs Bad Hygiene?
A: We did not do anything to make it not work with other mods. You should be able to use it with any mods you want. There are no known conflicts.



Report issues using the form link below:
[forms.gle]



Authors:

Oskar Potocki, a mod designer and artist responsible for art.
Xrushha responsible for xml.
Arquebus and Taranchuk, coders responsible for the code.
LoggerC4, for his submission of ProxyHeat.
Rimworld is owned by Tynan Sylvester.
(CC BY-NC-ND 4.0)[creativecommons.org]
Popular Discussions View All (13)
16
Apr 30 @ 1:30am
Mod Menu Bug/ plus a Question
wcpwnsuto
3
Mar 19 @ 12:59am
Proximity heat zones do not raise ambient temperatures outside
Broski
3
Jul 1, 2024 @ 3:12am
Ceilings fans break down and require components despite not requiring them to build.
Draconis🐊
417 Comments
Smegma_Sage Jun 10 @ 12:19pm 
Temperature is really important to manage in Rimworld, yet all they have is a silly little wall cooler and expect you to make 3 wide ventilation pipes out of walls. So, this is mod I won't play without and it's the best iteration of temp controlling mods I've seen come and go over the years.

Thanks
TheGothEmperex Jun 9 @ 4:52am 
@Friedrich von Luxemburg Unless they've fixed it in the last week, the patch is still needed yeah.
Friedrich von Luxemburg Jun 2 @ 10:32pm 
Do we still need this fix mod?
VTE - Proxy Heat Patch
erikotto5 Jun 1 @ 7:29pm 
Can you connect vents with ducts for double wide walls?
cow of french Jun 1 @ 12:43am 
ye;s :steamthumbsup:
няшмяш May 29 @ 11:11pm 
Fans don't cost components but can break down, which cost components to fix. c'est la vie
ShockedHearts May 27 @ 9:24pm 
while this is super impressive I honestly just want proxyheat back. this is amazing but way too complicated. the only feature I want is proximity heating and cooling.
I CANT BREEF May 26 @ 3:40am 
Man, this is too much stuff. The proxy heat mod was so fine for nomadic playstyle, small neat thing that added so much value. And now it's no longer updated. We need simple proxy temperature mod not the bloat things with six gazillion pipes, some kind of nodes that connect to some other nodes and connects to some other thing. Noone asked for that.
GoofyGoober May 25 @ 6:13pm 
I really hope this works with celsius
Vampire May 20 @ 4:53pm 
I would like to second the request for the subterranean air ducts to be indestructible like the hidden conduits.