RimWorld

RimWorld

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Vanilla Temperature Expanded
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Mod, 1.4, 1.5, 1.6
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1.134 MB
26. mars 2024 kl. 12.25
20. juli kl. 3.24
19 endringslogger ( vis )

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Vanilla Temperature Expanded

I 1 samling av Oskar Potocki
Vanilla Expanded
110 gjenstander
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[www.patreon.com]



Check Change notes.



Introducing "Vanilla Temperature Expanded," a mod that adds a detailed and controllable central heating system to your game. This mod brings in a new feature called Efficiency, which affects how well your heating system runs. It's all about giving you more control over the temperature in your colony.

You'll find new research options that lead you to better ways of managing temperature, creating a more engaging gameplay experience. The mod includes various components like air ducts, AC units, and compressors that you can connect to manage your air conditioning system efficiently.

We've also added a new mechanic, AC Efficiency, to keep things interesting. It's a simple concept: the more devices you connect, the more your efficiency might drop, affecting power use. But you can balance things out with the right setup and planning.

There are lots of new structures to play with, such as industrial coolers, heaters, wall-mounted units, and ceiling fans, giving you plenty of options for controlling your environment's temperature.

"Vanilla Temperature Expanded" is designed to enhance your game by making temperature management more interactive and fun, without complicating things too much. If you're interested in adding more depth to your game's temperature system, give this mod a try!




The content of this mod can be seen below.























A: Can I add it mid-playthrough to an existing save?
A: Yes, definitely.

Q: Does this work with Combat Extended?
A: Yes.

Q: Why does this mod add wall-mounted appliances, but also appliances that replace the wall?
A: Because I think players will enjoy having both. I personally use the wall-replacing ones, but I know a lot of players like the wall-mounted ones. I’m giving you both options and you can use Cherry picker, if you want, to completely remove the ones you don’t want.

Q: What if I have other mods adding wall-mounted appliances?
A: There shouldn’t be any conflicting behavior with this mod.

Q: How does efficiency work?
A: Each device connected to the same AC network counts towards the max number of devices connected. Construct AC compressors to increase the maximum amount of devices supported by the network. If you have more devices than the maximum device count, your network efficiency will decrease, resulting in increased power drain of all AC devices. This can quickly deplete your batteries, so try to maintain 100% efficiency or more. Higher efficiency will actually decrease the power drain of the devices!

Q: I don’t see the power drain value changing!
A: That’s exactly the same as in the base game. The number of W/d doesn’t visually change, but it does increase and decrease with efficiency.

Q: We already have Centralized Climate Control mod. Why did you make this?
A: Centralized Climate Control is abandoned and on life support. I think I'm allowed to show my own spin on the climate control system, especially since we didn't use anything from CCC mod.

Q: Does it work with Dubs Bad Hygiene?
A: We did not do anything to make it not work with other mods. You should be able to use it with any mods you want. There are no known conflicts.



Report issues using the form link below:
[forms.gle]



Authors:

Oskar Potocki, a mod designer and artist responsible for art.
Xrushha responsible for xml.
Arquebus and Taranchuk, coders responsible for the code.
LoggerC4, for his submission of ProxyHeat.
Rimworld is owned by Tynan Sylvester.
(CC BY-NC-ND 4.0)[creativecommons.org]
Populære diskusjoner Vis alle (18)
3
26. juli kl. 17.24
BUG Wall mounted heater on opposite side of wall
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13. juli kl. 13.03
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495 kommentarer
Sanakara 17. aug. kl. 13.46 
just curious: Is it also possible to spread germs or gases around in your base with this system?
Geisthander 16. aug. kl. 17.14 
Not sure what's happening, but today I started using the AC units on my gravship, and no matter how many compressors I build (they are all connected via ducts) the wall units all say "not enough compressors". The compressors all have the same message on them, and the ACcontrol unit only shows power needed and grid excess, not system efficiency as it should be
Averious ღ 16. aug. kl. 0.41 
Wall items mess with zones; removing tiles from them within a block of the wall item.
Nic 15. aug. kl. 14.10 
I just realized how useful this is for mountain bases, no more weird shenanigans with making a fridge in the mountains
Nic 15. aug. kl. 14.05 
love how the second Q&A is about CE compatibility
SiCall 15. aug. kl. 12.13 
@Rigben holy shit I was at my wits end trying to figure out what was throwing all those red errors. Thanks for sharing it was the standing coolers in storage. Hopefully someone can go through the convoluted bug reporting system to let the Authors know about this bug in the kingly manner that they demand.
Makasi the Moth 14. aug. kl. 18.15 
Able to be disabled*
Makasi the Moth 14. aug. kl. 18.15 
Ceiling fans are sometimes hard to look at, could their animations be disabled?
Alma_S 12. aug. kl. 13.51 
im playing on a sea ice and the proxy heat doesnt melt frozen freshwater pools, even if the nearby heater pushed the thin ice tiles to 50 degrees celcius, i need to enclose it in a room before the ice melts
Mad Cake 12. aug. kl. 12.08 
when you place sleeping spot near campfire, area in that sleeping spot somehow is not affected by campfire heat... colonist can just freeze to death because of that... im not sure why it isnt fixed yet, though this problem is very obvious.