RimWorld

RimWorld

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Vanilla Temperature Expanded
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Mod, 1.4, 1.5, 1.6
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1.134 MB
26.3.2024 klo 12.25
20.7. klo 3.24
19 muutosilmoitusta ( näytä )

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Vanilla Temperature Expanded

1 kokoelmassa, tekijä Oskar Potocki
Vanilla Expanded
110 luomusta
Kuvaus
[www.patreon.com]



Check Change notes.



Introducing "Vanilla Temperature Expanded," a mod that adds a detailed and controllable central heating system to your game. This mod brings in a new feature called Efficiency, which affects how well your heating system runs. It's all about giving you more control over the temperature in your colony.

You'll find new research options that lead you to better ways of managing temperature, creating a more engaging gameplay experience. The mod includes various components like air ducts, AC units, and compressors that you can connect to manage your air conditioning system efficiently.

We've also added a new mechanic, AC Efficiency, to keep things interesting. It's a simple concept: the more devices you connect, the more your efficiency might drop, affecting power use. But you can balance things out with the right setup and planning.

There are lots of new structures to play with, such as industrial coolers, heaters, wall-mounted units, and ceiling fans, giving you plenty of options for controlling your environment's temperature.

"Vanilla Temperature Expanded" is designed to enhance your game by making temperature management more interactive and fun, without complicating things too much. If you're interested in adding more depth to your game's temperature system, give this mod a try!




The content of this mod can be seen below.























A: Can I add it mid-playthrough to an existing save?
A: Yes, definitely.

Q: Does this work with Combat Extended?
A: Yes.

Q: Why does this mod add wall-mounted appliances, but also appliances that replace the wall?
A: Because I think players will enjoy having both. I personally use the wall-replacing ones, but I know a lot of players like the wall-mounted ones. I’m giving you both options and you can use Cherry picker, if you want, to completely remove the ones you don’t want.

Q: What if I have other mods adding wall-mounted appliances?
A: There shouldn’t be any conflicting behavior with this mod.

Q: How does efficiency work?
A: Each device connected to the same AC network counts towards the max number of devices connected. Construct AC compressors to increase the maximum amount of devices supported by the network. If you have more devices than the maximum device count, your network efficiency will decrease, resulting in increased power drain of all AC devices. This can quickly deplete your batteries, so try to maintain 100% efficiency or more. Higher efficiency will actually decrease the power drain of the devices!

Q: I don’t see the power drain value changing!
A: That’s exactly the same as in the base game. The number of W/d doesn’t visually change, but it does increase and decrease with efficiency.

Q: We already have Centralized Climate Control mod. Why did you make this?
A: Centralized Climate Control is abandoned and on life support. I think I'm allowed to show my own spin on the climate control system, especially since we didn't use anything from CCC mod.

Q: Does it work with Dubs Bad Hygiene?
A: We did not do anything to make it not work with other mods. You should be able to use it with any mods you want. There are no known conflicts.



Report issues using the form link below:
[forms.gle]



Authors:

Oskar Potocki, a mod designer and artist responsible for art.
Xrushha responsible for xml.
Arquebus and Taranchuk, coders responsible for the code.
LoggerC4, for his submission of ProxyHeat.
Rimworld is owned by Tynan Sylvester.
(CC BY-NC-ND 4.0)[creativecommons.org]
Suositut keskustelut Näytä kaikki (16)
3
26.7. klo 17.24
BUG Wall mounted heater on opposite side of wall
VelxraTV
3
13.7. klo 13.03
Yellow Error on startup
ToooMuchSalsa
19
30.7. klo 0.00
Mod Menu Bug/ plus a Question
wcpwnsuto
483 kommenttia
HUNTER 21 tuntia sitten 
Whats the viability of using this in a gravship? Can it work in space?
TGIFMaartens 5.8. klo 12.34 
Is this mod just add-on to existing temperature mechanics in-game? As in, could I ignore all this mod's content and the base-game heating and cooling structures will continue to work as they normally do in vanilla, and then I can choose how and when to add the mod's features to my existing save?
Omega13 5.8. klo 12.33 
The standing cooler throws out a bunch of weird errors if I have it uninstalled in storage. Shame, since it seems like having that tucked away in case of emergencies is the entire point.
Temporary User 5.8. klo 11.21 
@amak888 yeeee, seems to happen atm. No clue if its intended or not
Whisper 2.8. klo 8.36 
@Donarudo-Kun
Use cherrypicker and turn off the dubs items.
Donarudo-Kun 1.8. klo 16.12 
i want to remove the central heating from dubs to only use this mod, how can i do that
amak888 1.8. klo 13.36 
Anyone else having an issue where subterranean air ducts can't be built on corners all 4 bordering cells occupied by walls?
CamTheGamingKing 30.7. klo 17.20 
Does this actually raise the temperature of the nearby area? or does it just affect pawns?
Gatoviejo =^,^= 30.7. klo 16.09 
Hi, could you please apply this to this mod so it doesn't rely on an external patch?: VTE - Proxy Heat Patch
polios3 28.7. klo 2.09 
Lava pools are heat source, but they are not added to heat proximity. Can we get it added?