RimWorld

RimWorld

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Vanilla Temperature Expanded
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Mod, 1.4, 1.5, 1.6
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1.130 MB
Mar 26, 2024 @ 12:25pm
Jul 10 @ 1:21am
18 Change Notes ( view )

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Vanilla Temperature Expanded

In 1 collection by Oskar Potocki
Vanilla Expanded
109 items
Description
[www.patreon.com]



Check Change notes.



Introducing "Vanilla Temperature Expanded," a mod that adds a detailed and controllable central heating system to your game. This mod brings in a new feature called Efficiency, which affects how well your heating system runs. It's all about giving you more control over the temperature in your colony.

You'll find new research options that lead you to better ways of managing temperature, creating a more engaging gameplay experience. The mod includes various components like air ducts, AC units, and compressors that you can connect to manage your air conditioning system efficiently.

We've also added a new mechanic, AC Efficiency, to keep things interesting. It's a simple concept: the more devices you connect, the more your efficiency might drop, affecting power use. But you can balance things out with the right setup and planning.

There are lots of new structures to play with, such as industrial coolers, heaters, wall-mounted units, and ceiling fans, giving you plenty of options for controlling your environment's temperature.

"Vanilla Temperature Expanded" is designed to enhance your game by making temperature management more interactive and fun, without complicating things too much. If you're interested in adding more depth to your game's temperature system, give this mod a try!




The content of this mod can be seen below.























A: Can I add it mid-playthrough to an existing save?
A: Yes, definitely.

Q: Does this work with Combat Extended?
A: Yes.

Q: Why does this mod add wall-mounted appliances, but also appliances that replace the wall?
A: Because I think players will enjoy having both. I personally use the wall-replacing ones, but I know a lot of players like the wall-mounted ones. I’m giving you both options and you can use Cherry picker, if you want, to completely remove the ones you don’t want.

Q: What if I have other mods adding wall-mounted appliances?
A: There shouldn’t be any conflicting behavior with this mod.

Q: How does efficiency work?
A: Each device connected to the same AC network counts towards the max number of devices connected. Construct AC compressors to increase the maximum amount of devices supported by the network. If you have more devices than the maximum device count, your network efficiency will decrease, resulting in increased power drain of all AC devices. This can quickly deplete your batteries, so try to maintain 100% efficiency or more. Higher efficiency will actually decrease the power drain of the devices!

Q: I don’t see the power drain value changing!
A: That’s exactly the same as in the base game. The number of W/d doesn’t visually change, but it does increase and decrease with efficiency.

Q: We already have Centralized Climate Control mod. Why did you make this?
A: Centralized Climate Control is abandoned and on life support. I think I'm allowed to show my own spin on the climate control system, especially since we didn't use anything from CCC mod.

Q: Does it work with Dubs Bad Hygiene?
A: We did not do anything to make it not work with other mods. You should be able to use it with any mods you want. There are no known conflicts.



Report issues using the form link below:
[forms.gle]



Authors:

Oskar Potocki, a mod designer and artist responsible for art.
Xrushha responsible for xml.
Arquebus and Taranchuk, coders responsible for the code.
LoggerC4, for his submission of ProxyHeat.
Rimworld is owned by Tynan Sylvester.
(CC BY-NC-ND 4.0)[creativecommons.org]
Popular Discussions View All (13)
17
Jul 6 @ 10:06am
Mod Menu Bug/ plus a Question
wcpwnsuto
3
Mar 19 @ 12:59am
Proximity heat zones do not raise ambient temperatures outside
Broski
3
Jul 1, 2024 @ 3:12am
Ceilings fans break down and require components despite not requiring them to build.
Draconis🐊
443 Comments
Sarg Bjornson 6 hours ago 
Did you even read my comment?
krn̈vr 6 hours ago 
missing textures for the ac
krn̈vr 6 hours ago 
<texPath>Things/Building/WallMountedHeater/WallMountedHeaterM</texPath> to
<texPath>Things/Building/WallMountedHeater/WallMountedHeater</texPath>

<texPath>Things/Building/WallMountedAC/WallMountedACM</texPath> to
<texPath>Things/Building/WallMountedAC/WallMountedAC</texPath>
Sarg Bjornson 10 hours ago 
Yeah, cool. Except... the correct path is the one ending in M

The mod upload may have gone wrong, and the xml was pushed but not the images. We will look into it
Saviola***** 11 hours ago 
Same issue with texture missing on both my Mac and Windows PCs.

Changing;
<texPath>Things/Building/WallMountedHeater/WallMountedHeaterM</texPath> to
<texPath>Things/Building/WallMountedHeater/WallMountedHeater</texPath>

<texPath>Things/Building/WallMountedAC/WallMountedACM</texPath> to
<texPath>Things/Building/WallMountedAC/WallMountedAC</texPath>

Resolved it for me, they are the only 2 thingdefs that seem to have the 'M' after their defname reference
0。0 11 hours ago 
Don’t you guys check GitHub issues? Someone already created a related issue a few hours ago and clearly pointed out the problem.

https://github.com/Vanilla-Expanded/VanillaTemperatureExpanded/issues/1
Sarg Bjornson 12 hours ago 
I also am not getting the missing textures... I wonder if it is a different OS kinda problem? Any of you on Mac?
Ancient0fDaze 16 hours ago 
Fixing the missing textures in Buildings_Temperature.xml and ACNet.xml still leaves the items rotation / placement centered on the "temperature effect" cell, instead of the object itself.
BorisTheAnimal 16 hours ago 
also having an issue with missing textures here