Project Zomboid

Project Zomboid

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Decoholic
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718.333 KB
Mar 23, 2024 @ 11:55am
Mar 5 @ 2:35am
24 Change Notes ( view )

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Decoholic

Description
Overview :
There may be multiple patterns of furniture overlay graphics, but the patterns are defined per coordinate, not per item. Therefore, when you bring furniture back to your base and place it there, you may see a different graphic than the first time you picked it up. This mod solves that problem and allows free selection of overlay graphics for furniture. And for world-placed items other than Moveable, the placement position can be adjusted.
Confirmed to work with Build 41/42.

Features - 1.Change Furniture Display :
You can change the overlay graphic freely by following the steps below.


(1) Execute "Change furniture display" from the item or world context menu.


(2) You can select the graphics to display from the configuration window.
  • Press the "Select" button below the graphic you want to display.
  • The currently selected graphic will be marked with a red circle icon in the upper right corner.
  • "Default" will return to the original display mode. In this setting, the graphics displayed will change depending on the coordinates of the placement.

Features - 2.Adjust Item Position :
You can adjust the placed item position by following the steps below.


(1) Execute "Adjust item position" from the world item context menu.


(2) You can change the item positions and rotations from the adjust position window.
  • "--" button : Decrease value a lot.
  • "-" button : Decrease value a little.
  • "C" button : Clear value to zero.
  • "+" button : Increase value a little.
  • "++" button : Increase value a lot.

Options :
These options are available in Sandbox Options.
  • Meta > Enable Adjust Item Position : Enables Adjust Item Position. This option is intended for cases where you want to limit this features to users in MP.

Q&A :
  • Which furniture can I select graphics?
    This includes container-type furniture such as shelves and furniture with overlay graphics such as chairs covered with sheets.

  • Can furniture from other mods be made to work?
    It's possible, although it needs to be handled individually. Please request the mod name.

  • How do I do a piece of large furniture that has been divided?
    You can select graphics in each divided part.

  • What happens if I rotate the furniture?
    If the furniture is rotated, it will be processed as a different item. Therefore, please select the graphics for each direction. However, if the same direction is made again, the previous selection is kept.

  • Already I have been selected, but before I know it, it's back to the default display..?
    It may have reverted to the default display for an unknown reason. Try moving items in and out or re-placing furniture.

Supported Mods :
This mod supports overlay images added by the following mods.

Known Issues :
  • If the overlay graphic of the oven has been changed, there is a problem with the overlay graphics disappearing when the device is turned on or off. In this case, the graphics will not be restored unless it is manually changed again.
  • The menu of sinks does not appear in the world context menu. However, this is due to the vanilla implementation and cannot be resolved at this time. If you wish to change the display of a sink, please pick it up once and then execute the change process from the item context menu.
  • If an item is removed from a square that contains an item whose height (Z) has been changed by the Item Adjust Position feature, the height of other items in the same square will be restored. This is a vanilla specification, but I'm considering how to handle this on the mod side.

Future plans :
  • Bug fix (if it exists)

Remarks :
  • This mod requires that "DISPLAY > Textures > Double-sized Textures" in GAME OPTIONS is ON. If this option is OFF, the correct size will not be displayed. I don't plan to support this option now, but I will consider it if there are enough requests.

Release Notes :
  • v1.13 - Compatible with Build 42.
  • v1.12 - Added Sandbox Options.
  • v1.11 - Added ContextSubMenu, Added translation (RU), Supported Pineville Mod.
  • v1.10 - Supported Functional Clothesline Mod.
  • v1.9 - Supported Tile Fixes Mod.
    Please refer to "Change Notes" for the older history.

If you enjoy this mod and would like to support its development, you can do so through the services below. Your support helps keep me motivated and allows me to continue improving and updating the mod. All contributions will be used for development purposes, such as AI service subscriptions. [buymeacoffee.com] [ko-fi.com]

Workshop ID: 3197857648
Mod ID: P4Decoholic
Popular Discussions View All (1)
4
Aug 4, 2024 @ 12:30am
PINNED: Translation file here
PePePePePeil
106 Comments
marshmallow justice Mar 9 @ 12:40pm 
I am receiving a stack trace error https://pastebin.com/gft5FZRk
when I right click a bed with a boombox on it from true music. I have also seem some Decoholic-blamed errors pop up thru errormagnifier in my play session in other circumstances, but I can't remember exactly. In this code it also is blaming Auto Oven Disable, or at least mentioning it, but said error pops up in other circumstances too.

That said, I've been using the mod a handful of times to ensure it works and it has correctly changed display models. So not sure what's going on.
Kate Reller Mar 5 @ 8:27pm 
Congrats on getting half of your mod in B42!
unfidelity97 Mar 4 @ 9:21am 
btw new update also ruin this good mod like medical meister :(
fen Jan 16 @ 9:35pm 
I've noticed when I change the fridge graphic it will visually start overlapping the wall cabinets above it, and when I change the oven graphic parts of it overlap things placed on-top (pots, pans, etc.) Is there a layering issue, or maybe I'm doing something incorrectly? Any advice? :mhwhelp: (I play with maxed textures on B42.)
LumberingTroll Jan 12 @ 9:53am 
If possible hotkey binds for the Adjust Item menu would be amazing, would like it set to num pad.
Nimdok Nov 24, 2024 @ 10:50am 
@PePePePePeil One possible easy fix I suggest, could be to move the default selection to be on the far left always to prevent it from being hidden for the time being.
PePePePePeil  [author] Nov 24, 2024 @ 8:48am 
@+48 661 715 047
Yes, that one is a restriction at this time, as stated in the third section of “Known Issues”. It's difficult to solved and I'm continuing to work on a solution.

@Sir Richard Rose
Thanks for the report. I was aware of the problem of not being able to fully display the data when there are many targets, but I had not fixed it, mainly because it only occurred when in Debug mode. However, some walls (such as the wooden cabin you reported) could be reproduced without being in Debug mode.

However, since this is a rare case, I have decided not to fix this issue at this time. I will consider this issue, including the design of the selection screen, when any major changes are made.
Nimdok Nov 22, 2024 @ 9:03pm 
Small UI bug I noticed, on some wooden cabin walls that are part of a default building. The tile set becomes very large and it is impossible to return to default setting
mensa member (edgy) Oct 5, 2024 @ 9:25pm 
adjust item position undoes itself once the square updates (u take items from the same square where the adjusted item is laying)
PePePePePeil  [author] Sep 14, 2024 @ 7:07am 
@Captain, @Deathstar
Sorry for the inconvenience. It is a specification (this was the only way to solve another problem) that the items are re-placed internally when using the "Adjust Item Position" feature. Therefore, I have added an option in the sandbox options to limit the use of this feature. Although you will not be able to use this function, please consider turning this option off in order to prioritize server processing.