Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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Project Persistent EVERYTHING - Vanilla Edition
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Tags: Mod
File Size
Posted
Updated
59.174 KB
Mar 22, 2024 @ 4:01pm
Mar 24, 2024 @ 12:42am
6 Change Notes ( view )

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Project Persistent EVERYTHING - Vanilla Edition

Description
This mod makes (almost) everything stay, yes, including the blood!

Features:
Blood stays*
Bodies stay
Wrecks stay
Artillery and field gun shell casings stay
(Some) debris stay*
Weapons Stay

*Current Issues:
Blood pools do not spread as fast. Not really a big problem and you could say more realistic. As the battle goes on you'll notice larger puddles beneath older dead enemies which you could actually use to tell where a recent offensive might has taken place based on the progress of the blood pool.

Blood splatter might stop working in SP if you have certain mods enabled. I've tested this completely vanilla and seems to work fine.

Not all debris stays. I noticed the chunks from trees and sandbags don't stay very long. I MIGHT look into this and see if I can change that but its honestly not that big of a deal.
If you play long enough sessions, the engine will hit it's limit and various effects will stop working (explosions, craters, etc.). To fix to this just save and reload. If somehow you are playing a long enough conquest or MP game idk what to tell you but that's crazy

If you save and reload while playing in single player, all the blood will be gone. I presume this is because they are particles and not standard entities. Sorry :/ but obviously not an issue if you are playing MP or conquest

Compatibility:
Should work with anything that doesn't touch entity and fx manager and the Blood FX files. If you encounter issues try loading this last
Compatible with valour and BM mod for valour
Works with MACE


Anyway that's it.

Enjoy! YAHAHAHHH THE BLOOD STAYS IT ACTUALLY STAYSSSSS

Want MORE BLOOD? Want LESS FRAMES?

https://steamcommunity.com/sharedfiles/filedetails/?id=3196729443

Casings+ version:
https://steamcommunity.com/sharedfiles/filedetails/?id=3198551317
111 Comments
slimy slimy, grimy grimy  [author] May 16 @ 10:23am 
@Thule, not sure what's going on. I haven't made any changes to it as of late. I can't test myself ATM but if others come up saying the same I'll check ASAP. All I can say is maybe uninstall the mod or restart your game
Thule May 16 @ 2:04am 
loaded this last, only got Mace running, this doesnt work. At least the bodies dont stay. Also doesnt make bodies stay in Vanilla either
A Dingo 8 My Baby May 12 @ 7:07am 
yeah all good i just wanted to let you and other people know about this issue lol
slimy slimy, grimy grimy  [author] May 12 @ 12:11am 
Could be the way I did the file structure. It might be resetting something back to vanilla but idk. I'm sorry but I don't really play this game much anymore and I don't have time to sit down and figure it out ATM. If you peep around the mod files yourself and figure it out then I guess you could make a fork that is compatible with that other mod
A Dingo 8 My Baby May 11 @ 7:31pm 
i have no fucking clue what's causing it lol its so weird
A Dingo 8 My Baby May 11 @ 7:29pm 
i.e the moded in 105 tiger without this mod has a range of like 600-700 (im not checking the exact numbers just pretend its right) but with this mod activated it shrinks back to the vanilla distance of like 200-300 meters, it ONLY does this for modded in vehicles though, the vanilla tanks have the normal increased range the mod provides
A Dingo 8 My Baby May 11 @ 7:25pm 
i.e the mauses and warthunder imports MACE has, but the normal games ones work fine
A Dingo 8 My Baby May 11 @ 7:24pm 
i have no genuine clue, most of the moded in vehicles lose the range "buff" and the supply radius on things shrink back to normal, but only when this mod is activated, its really weird
slimy slimy, grimy grimy  [author] May 11 @ 2:43pm 
How so? This mod touches nothing but the entity and fx manager files and the blood fx files.
A Dingo 8 My Baby May 11 @ 2:37pm 
It does break the ranges of a lot of stuff with the MACE Long range and resupply mod strangely enough