Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
Hearing Splash go "WAT IS GOING ONNN" after the tunnel was exactly what I was hoping for, so glad it worked out!!
"And it's going down, so it's like The Fall, but even better!"
Naaah, there's no way this track was in any way inspired by my personal favorite and first community track I ever raced on, no waaay. 〜( ̄▽ ̄〜)
Hehe, I feel it's about time there's another falling track. :3
The visuals where deffo enjoyable for me xD
It's not a particularly technical track in any way, but it's totally visual candy, so I hope that's enjoyable. :3
I personally think it could've been a little better, but I'm satisfied with its current state, so I'll leave it as it is. :)
Another pretty short track; average time should be only a little over a minute. However, it's designed so that the multiplayer experience should be pretty fun, since you should almost always be able to see where the rest of the gang is (provided you haven't crashed or something).