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Would you mind changing your comp class to public so that I could reuse it in my local Harmony patch?
tl;dr I'd make it an OR between comps PowerTrader (base game), ResourceTrader ( Vanilla Expanded Framework ) and Refuelable (base game) with chemfuel.
The goal being adding this toggle to chemfuel and/or helixien gas powered modded lamps in addition to electric. They usually have functional on/off switches, so it makes sense as opposed to torches and other refuelables.
change <volumeRange> to 0~0 directly in your ...\steamapps\common\RimWorld\Data\Core\Defs\SoundDefs\World_Oneshots_Misc.xml under <SoundDef><defName>Power_OnSmall</defName>
Credit to the mod Silent Power Changes that sadly won't work in its current state.
but the impact on performance is hella massive on a big colony and modpack, i usually got 230 tps on a 120x100ish base with 13 colonist and 9-14 animals on average but with the mod installed i can only get a maximum of 250 on a medium base 50x80 with 6 people and 3 animals (both with no wildlife around)
i'm not blaming the mod though, it could be a mod conflict for all i know considering my modpack size (460) but the console is clean so i think it's more like a mod condition check clash unfortunately
P.S. that's a drop with only 25 lamp (minus 13 that's always active) and no outdoor light, and i can't set it to atleast 50% colonist awake setting since most of 'em are androids (no schleb)
edit. still on 1.4 so might wanna account that as well