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For example:
I have 800/800 HP. With the "Regenerator," I get 400/800 HP. Adding a vigorous accessory in an extra slot gives me 400/815 HP.
Accessories that boost % max HP work properly with the vigorous effect but are also ignored by the "Regenerator."
For example:
With 400/815 HP using one vigorous accessory, adding the "Affliction" (10% max HP boost) gives 440/897 HP.
I tested this with five different extra accessory slot mods; same issue with all of them. So they probably arent the problem.
A fix would be huge! This mod makes the "Regenerator" much more viable for tank setups, letting you reach higher HP (e.g., 1000+) with its regen boost.
Thanks for the mod anyways, great job!
i think like 2% would work, maybe even 1% but i'm not sure.