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Titan
   
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4.424 MB
Mar 14, 2024 @ 9:35am
Jan 10 @ 9:32am
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Titan

Description
This is an attempt at Titan with conditions as close to the real thing as the game engine will allow.

Atmosphere:
- 95% Nitrogen,
- 5% Volatiles

At the (very low) ambient temperatures volatiles will tend to freeze out into liquid fog, meaning these percentages will vary over the day/night cycle, and the vapour effects seem to generate increased buoyancy when near the ground (nothing I can do about this!).

Ideally the ambient temperature would be a few degrees lower but this results in volatiles freezing out during the night. Whilst this looks awesome, it also spawns tens of thousands of ice objects which crashes the game after the first frame is rendered and they start to fall. I suspect if it worked they would also hurt, a lot. As a result I've had to bump the temperatures up a few degrees to prevent it from happening. Don't worry though, it's still plenty cold enough!

Ores:
The frozen hydrocarbon surface has reserves of usable ices and hydrocarbons (coal) but only scant ores, deposited by metorites but dig below the surface and you'll undercover a frozen sea of water ice and beneath that a rocky core rich in minerals.

Gravity:
Gravity on Titan is 1.352m/s/s which is only about 14% of Earth (or about 84% of the Moon's gravity). Combined with the thick atmosphere things will feel very light on the surface
(note however that once inside a room the game engine magically gives you normal gravity - also nothing I can do about that)

Starting Conditions:
Modified starting conditions to swap out solar for wind power (trust me you're not going to see much sunshine on this map!) and to provide a deep miner which you can use to extract metals from the core

Watch:
Watch on Youtube at https://www.youtube.com/watch?v=IOvOcLjMvyw
27 Comments
XanWolf Mar 31 @ 8:59pm 
I just went to try to do this and in the pre-flight checks, I noticed that the airlock supplies are geared for a basic airlock -- which seems to be for station locations without atmosphere. In another crate, there is the advanced airlock supply board; but still only one set of active vent and passive vent. Please consider tossing the "airlock" card, moving the "advanced airlock" card to this crate and upping the number of vents to support the advanced card.

Thank you for taking the time to do this mod!!!
PtDaFool Mar 10 @ 4:52am 
This is a great take on starting conditions. An interesting 'non-standard' way of beginning things.

Might say a touch easier, or a touch harder depending on one's knowledge of the game. The cold is certainly a challenge, but no more so than it would be on Europa. There's ways and means to heat things up - far easier than it is to cool off on Venus that's for sure. Congrats on an excellent modded world!
PR0_GGRAM3D Mar 3 @ 10:22pm 
World surfaces is entirely flat when I load
God, owner of the Universe Feb 8 @ 7:01am 
Hey Murk! CONGRATULATIONS to a great custom world, I just did my first 7.5 hours on it (recorded), and it was a blast! This thing is about as interesting as Vulcan and as "cool" as Europa. Good stuff.
MerGatto Jan 12 @ 9:43am 
World surfaces is entirely flat when I load this, is this intended or is something wrong with my game setup?
Garry_count Jan 10 @ 10:47am 
Can't see it in the worlds list. Re-subscribed for possible cache issues - still nothing.
It really was my favorite map, really hope you could fix it. Liquid volatile lakes sounds marvelous :)
Murk  [author] Jan 10 @ 9:37am 
I have updated this for the latest changes to the game and it is working again. I'm still not completely happy with the atmospheric scattering which can incorrectly look purple at dawn if it is not raining.The new rain weather effect also causes a fixed downward force which in Titan's low gravity is significant and makes it feel like gravity is too high. But at least it's playable again
Murk  [author] Nov 25, 2024 @ 11:47am 
Yes I am currently testing an update which I was about to release before the latest update altered the weather system, which has caused a couple of issues so I've tweaked the settings a little and am currently retesting
mankol Nov 15, 2024 @ 5:09am 
The mod need to be update, it not appearing in the world select window.
Cervus Oct 8, 2024 @ 5:32pm 
Oh, goodness. Thank you for the heads up, I had no idea that was coming. I'll probably keep using the game in its present state (since I fixed the mod for myself already) but I'll definitely remember this when the update rolls out.