RimWorld

RimWorld

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Fentanyl
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Mod, 1.4, 1.5
File Size
Posted
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1.421 MB
Mar 9, 2024 @ 7:33pm
Mar 15, 2024 @ 8:54am
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Fentanyl

Description
Adds a new drug, Fentanyl.

Effects:
+100 Mood
-50% Consciousness
-80% Pain

Conditions:
60% Chance of addiction
20% Chance of overdose

If your colonist becomes addicted to Fentanyl, keep them safe or supplied as they'll go catatonic for a couple days
If your colonist OD's on Fentanyl, they will lose a lot of consciousness and may even die

Recipe:
Drug Lab - 5 Beer, 1 Ambrosia, 2 Penoxycyline

Fentanyl is a great drug to keep a colony happy, but at what cost?

(Things are subject to change and they likely will change for balance purposes. I want this drug to be kinda useful in very niche situations)

Requested by: hydrotp
Via https://discord.gg/rimworld/
Mod-Ideas discussion post link:
https://discord.com/channels/214523379766525963/1211414090325426256
50 Comments
Leokoul Apr 1 @ 6:25am 
like a chemfuel reactor but it takes fentanyl instead
kilaXphantom  [author] Mar 30 @ 9:22am 
Bruh I deadass forgor ngl fr. I ended up starting making a ROBLOX game bahaha. I'll try and get this done for yall by the end of April at MOST, I promise.

What would a fent reactor look like? Like someone that reacts to fent with a pogface?
Leokoul Mar 30 @ 6:14am 
fent reactor pls
MsKarMagick 🖤 Feb 28 @ 9:26am 
MY HERO
kilaXphantom  [author] Feb 26 @ 7:31pm 
Okay, I am gunna do it. I should be able to fairly easily :3
NukesRUs Feb 19 @ 4:57am 
I second the fent grenade request
MsKarMagick 🖤 Dec 29, 2024 @ 8:17pm 
I beg you can you please add fentanyl grenades that have a high chance to trigger an overdose? Closest thing I'll ever get to throwing a bowl of fent at a ceiling fan in a room full of people in rimworld
kilaXphantom  [author] Nov 28, 2024 @ 1:13am 
Hahaha. I was actually thinking about doing a like... purification tier? to this mod. basically you research for a long time at the drug lab or something maybe as like a job type instead of an intellect. Then when you create one you are able to purify the fent from it's negatives so you only have the positives, maybe a little bit less effective though, maybe 30-40 mood? but it makes it 100% life dependant, similar to how luci is, though idk about all that yet, I've only really thought about the "upgrading" aspect of it. Then I'd also like to add a custom mental break that is called "The Fent Fold" and your colonist would stand still for like 6-12 hours. I think thatd be cool but I wanna gauge interest first
Jewcifer Nov 27, 2024 @ 9:53pm 
seems cool
classified Nov 10, 2024 @ 4:07pm 
how are there hundreds of mods adding more war crimes but theres only one mod that adds fent. blasphemy