Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Project Metropolis Lite
   
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File Size
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413.155 MB
Mar 9 @ 10:02am
Mar 10 @ 7:22am
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Project Metropolis Lite

Description
Introduction:
Original Mod: Project Metropolis - A Civilization 6 District & Building Extension Mod
This mod is based on: https://steamcommunity.com/sharedfiles/filedetails/?id=2427195031, but with the unit requirements and steel removed to resolve the issue of AI not producing units that have quarter requirements.

This is mainly made for me who plays with one or two other people accompanied with many AIs, but I publicized it since I noticed many comments in the original mod are requesting such version.

Descriptions:

Similar to the original mod, this Mod adds 9 new minor districts (named Quarters) that function similarly to specialty districts, but doesn't require population and can build more than one in the same city. These quarters support specialty districts, while having their own powerful abilities, 2 tiers of buildings, and specialist slots. A unit action is added to Builder and Military Engineer that allows them to demolish quarters after the player unlocks Civil Engineering.

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Please do let me know if you find any units locked behind a district or resource, as well as any bugs. I may be unfamiliar with civ 6 modding but I will do my best to resolve these problems in my spare time.

I aim to simply maintain this mod while staying true to the original as much as possible.

Credit:
I did not create the images used on this page. I only edited the files used from the original mod.
I'm will replace the images for this page in the near future.
All credits goes to Furion1986 for creating the mod and the assets.
Popular Discussions View All (1)
0
Mar 9 @ 12:09pm
Detailed Quarter Descriptions
Anonymous
61 Comments
Davin_Aradit May 8 @ 1:39am 
No problem, i appreciate the effort
Anonymous  [author] May 7 @ 12:37pm 
Unfortunately I am a bit busy this week and has yet to find the cause... I notice that this occurs in the original mod too... I will continue to see if I can fix this when I have time and ask other modders for advice
Sorry for the delayed response
Anonymous  [author] Apr 29 @ 3:34am 
I will aim to investigate it over the week and see if I can resolve it by the end of this weekend
Anonymous  [author] Apr 28 @ 6:32pm 
I tried it out just now and i see it now... I will look into whats causing it @_@
Davin_Aradit Apr 25 @ 1:14am 
Hey, the project metropolis icon and cover art sometimes disappears from the Civ selection screen, can you fix that?
Doc_Furtado Apr 17 @ 3:54am 
Thank you for your kindness, i will try and back for you
Anonymous  [author] Apr 7 @ 7:05pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=3215957916
@Doc_Furtado
here is a garrison only version
it shouldn't load art items for the other quarters so I hope that will resolve the issue... If u run into any bugs lmk
Anonymous  [author] Apr 7 @ 4:23pm 
@PenguinPrincess
I skimmed over the other mod a bit and it seems to recreate the table of unit action in its LagFixHotkey.lua
The builder demolish command from furion's mod (project metropolis) seems to be based on the original script, and perhaps thats how the demolish command option was lost and was not visited by the new table of action?
Idk...

but yah....
Anonymous  [author] Apr 7 @ 2:46pm 
Sry I got busier than I thought last few days, Ill try to have garrison done in the nxt few hours
shiv Apr 5 @ 4:25pm 
great work btw