Total War: WARHAMMER III

Total War: WARHAMMER III

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Keep Seduced Units
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Tags: mod
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145.316 KB
Mar 8, 2024 @ 6:08am
Jul 7, 2024 @ 10:03am
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Keep Seduced Units

Description
Did you ever feel like Slaneesh seduction shouldn't end at midway?

This mod aims at enhancing how the seduction of units works, by forcing units to keep their loyalty to Slaneesh even after end of the battle -- assuming Slaneesh won.

Disclaimer: it's my first mod, and I had a looot of trouble doing it. I tried to test things properly but I didn't go that far in the fear of actually finding more bugs, so let's say this mod is in beta and I would like you to give me any kind of feedback about it!

A few corner cases are not correctly handled yet, don't hesitate to tell me if anything important is missing.

I would like to thank "Da Modding Den" community for all the help they provide (through discussions, guides or tools), it was painful to make this mod, it would have been even more without proper community suppport.

Source code: https://github.com/Grimmys/keep_seduced_units
72 Comments
ilya-rysenkov Apr 20 @ 3:41pm 
Great mod. Especially with a mod which allows to add your army units to garrison. Don't want to have units yet don't want to disband them? Add them to your garrison!
omletinaomletina Apr 7 @ 1:34pm 
@Grimmys , no problem - thank you)
Grimmys  [author] Apr 7 @ 11:10am 
Honestly I don't think Load Order matters, mod is really simple and should not conflict with other mods.

@omletinaomletina sorry I tried to reproduce your issue back then but didn't notice anything wrong.
I don't get why this mod would be incompatible with TOW mod.
If anybody else faces this issue, please tell me.
I blame Earthshaker Apr 6 @ 5:18pm 
I guess mod is still working, but where is it supposed to go in the load order? Or does load order not matter?
Musket Feb 2 @ 8:03am 
This mod allows me to successfully do an Allied Units and Seduction-only playthrough as N'kari. Been having tons of fun, Eltharion has been constantly feeding me special units of his.
omletinaomletina Jan 3 @ 2:01pm 
@Echo, works for IEE. For TOW - no.

Dear author, could you change somewhat in your mod, to make it again compatible with Old World. Because on previous patch, it worked well
Echo Dec 31, 2024 @ 2:01am 
The mod is great as is, thank you for the effort.
Grimmys  [author] Dec 30, 2024 @ 1:40pm 
I just tested it, it works perfectly fine.

I took the opportunity to test it for Daniel faction as well, and it's also working as expected.

I guess I should also give an update about the plans for expanding this mod we talked at the beginning of this year (i.e.new RoR for secuded units) : it's going nowhere.
I tried hard to make it work, but the API for recruitment pools is very poor, it's not consistent, and I was just not able to have something working properly for all kind of units. I will maybe give it a second look one day but I doubt. Sorry.
Echo Dec 27, 2024 @ 3:53am 
Has anyone tested the mod after 6.0?
TdizzleGod Jul 19, 2024 @ 10:59pm 
no i have space for the units