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RimWorld

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Ars Mythica - Skyrunner Psycasts Expansion
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Mod, 1.5
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13.313 MB
Mar 7, 2024 @ 10:33am
Dec 29, 2024 @ 10:07am
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Ars Mythica - Skyrunner Psycasts Expansion

In 1 collection by Myf
Myf's Arcanium
2 items
Description

Ars Mythica - Skyrunner is my love letter to Brandon Sanderson's The Stormlight Archives. It is my favorite fantasy series and has inspired me countless times. Skyrunners are the embodiment and culmination of two orders from the books, the Windrunners and Skybreakers, both take to the sky and fight for what they believe in. Skyrunners take more from Windrunners as Windrunners are in essence "Those who protect"

Inquisitors and the new Authority tree takes a more minimal approach to being connected to one of the orders of the Knight Radiant, instead of outright creating the Skybreakers from the book which are essentially a bit more destructive Windrunner, I created the Order of Inquisitors, which use the Authority tree. Authority is by all sense the control of natural forces, which lead to some incredible destructive prowess in those who use the psycast tree.

Yes, the Skyrunners and Authority Psycasters share abilities because they are psycast siblings that diverge at a certain point (completely for my own Roleplay reasons lol). One being to protect and one being to destroy. It's supposed to mimic the Windrunners and Skybreakers who share similar abilities in The Stormlight Archive.

Psycast Content:
Skyrunner Psycast Tree

Skyrunners by their nature aren't considered destructive beings, they were created with the intent on being frontline soldiers in hand-to-hand feudal combat, they are still incredibly strong, but don't have destructive force behind them.

Skyrunners are protectors. They use their speed, strength, agility and flight to fight for what they believe in. Skyrunners have incredible healing capabilities that can regenerate limbs and seal their own wounds at incredible speeds.

The Skyrunner Tree includes Psycasts that are focused around speed, agility, combat prowess and healing.

Authority Psycast Tree

Authority is the new Psycast tree in Ars Mythica - Skyrunner.

Authority is the Psycast tree of control, of destruction and obliteration.

The Order of Inquisitors is a Imperial sect that was established to destroy any unauthorized Psycasters within the Empire's jurisdiction. Authority as a Psycast tree was said to have been derived off of the Skyrunner psycast tree and melded together with abilities from ancient metallic manuscripts from a long forgotten Archotech, creating the powerfully destructive Authority psycast tree.

Content:

Outfits:
- Skyrunner Uniform
- Skyrunner Jacket
- Inquisitor Overcoat
- Inquisitor Cloak

Weapons:
- Skyrunner Spear (craftable)
- Inquisitor Blade (only purchased from exotic goods traders)

Items:
- Psylight Spheres (purchasable from most exotic traders and Imperial traders)


- "Why is this mod so overpowered? Why don't you balance it?" It's my philosophy when it comes to fantasy in any capacity whether it's movies/games/video games or mods that there should be things that are overpowered, and personally I enjoy things that are overpowered, it makes the game fun for me and in the end that's why I play games, to have fun!

- "Will you be expanding the mod still with new Psycast paths?" I believe that Ars Mythica - Skyrunners is technically feature complete in the Psycasts Path department, Skyrunners have their antithesis which are the Authority users. I do still want to add things to do with Psylight spheres, making them more and more usable for other things. I was thinking about adding clothing based off of Stormlight Archive but I think I can just make another mod for that as to not gatekeep clothing to Vanilla Psycasts Expanded. Now there is one more thing I want to add... this might take some time, but Summon-able Shardblades will be the finale of abilities added for this mod.

- "Why is there such a high amount of Heat needed for a lot of the abilities in the Authority psycasts tree?" Well, the Authority psycast tree is something meant for stronger psycasters, while I'm the biggest advocate for overpowered and unbalanced magic, I do prefer that to control forces of nature the psycaster must be a strong psycaster, hence why it's best you focus on upgrading their stats.

- "What is Ars Mythica?" Ars Mythica is the new naming convention for all my mods that share in some capacity a theme that I am following, that theme being more fantasy, magical, and mysterious.

- "Why is the Steam mod name different to the actual name of the mod in my game?" I want to make sure that people can still find Ars Mythica - Skyrunner by searching "Psycasts" on the steam workshop, so I added "Psycasts Expansion" to the Steam title, the mod itself is still just called "Ars Mythica - Skyrunner.

- "My Authority Psycaster was erased from existence because of the range on the Erasure abilities! is that right??" Erasure is a horribly destructive power. It has requires incredible heat and will destroy anything. Yes, you can Erase your own pawns, it's intended, that is why Authority was a Psycast tree is only available to Imperial Inquisitors in my headcanon. It's a power that needs concentration and control.

- Combat Extended? No idea. Never used it.


- C# by the ever wonderful Phonicmas and the amazing Taranchuk
- Apparel art by the ever inspiring BlackMarket420
- Weapon art by the amazing Times New Roman
- UI art by the talented Sir Van
- Psycasts Path art by the incredible Oskar Potocki


- Sovereign for their inspirational motivation
- Neronix17 for their help and wonderful Toolbox
- Alite for helping me out on numerous occasions
Popular Discussions View All (1)
4
Jan 5 @ 5:22am
PINNED: Common Questions and Suggestions
Myf
130 Comments
Kaelith Apr 17 @ 4:59am 
i have a question is there any way to increase the durability on the outfits cause I swear my character blows through them so fast .
Myf  [author] Apr 5 @ 12:11pm 
@Aitor With great power comes great responsibility.

but on a serious note, I never play with auto-casting psycasts, so I never intended any of the Erasure abilities to be used that way, it's probably best you do not set them as auto-cast.
Aitor Apr 5 @ 11:53am 
all mi pawns with erasure always try to use it in combat even when i dont put it in the psyset, wich is a fuking big deal because half the time they kill themselves too
Doddz Jan 24 @ 5:13pm 
Brilliant stuff, more Stormlight mods! :)
chainlinc3 Jan 12 @ 11:19pm 
@Myf Cool, glad to hear it! Thanks for the mod, I'm definitely looking forward to playing with it.
Myf  [author] Jan 12 @ 9:11pm 
@chainlinc3 oh yeah, it's a bit of a bug from leftover code that will eventually be resolved, it has no impact at all and just a lil error, in the next upcoming update (in maybe a month or less, since all I need is just art done) I'll see if I can just have it taken out
chainlinc3 Jan 12 @ 6:55pm 
"Could not resolve cross-reference: No Verse.SoundDef named FlightAbilitySound found to give to PsycastExtension.DefModExtension_AbilityFlightSound PsycastExtension.DefModExtension_AbilityFlightSound (using undefined sound instead)"

https://gist.github.com/HugsLibRecordKeeper/a66b9591876df108a9eabf138d986e64

Seems to be some sort of SFX problem-- Doesn't seem terribly critical, but figured I'd bring it up. I'm using waaaay too many mods, so it's not surprising to have some issues, but this one tracked pretty neatly to this mod as far as I could tell.
AnalyticalFireball Jan 5 @ 5:23am 
Hey yh, just letting ppl know, as @Myf said, that two of my pawns were deleted due to this mod. Is there a way to access the older version?
Myf  [author] Jan 1 @ 10:48pm 
@WillLaWill Kalinar Dholin Friendsmith of the Radiant Knights
WillLaWill Jan 1 @ 6:24pm 
Ah yes, Saladbin Hurricanebooned