Total War: WARHAMMER III

Total War: WARHAMMER III

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Athel Loren - WoodElve Corruption
   
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graphical
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File Size
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29.573 MB
Mar 6, 2024 @ 5:28am
Jan 5 @ 9:56am
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Athel Loren - WoodElve Corruption

In 1 collection by [G-T-F] Gnombert
Corruption - Flavour Collection
20 items
Description
Friends of Athel Loren, the last time we met, we formed a bond with the Spirits of the Forest and took the seeds of the Trees with us, carrying them into the world waiting for our home to truly awake.

And now the time has come (again), Athel Loren will finaly truly spread across the whole world


The Wood-Elve Race now has its own "New" Corruption.
Why "New", well a corruption is a combination of the creep which visualy changes the map, elements in the Tech Tree,
Buildings, Anchiliars, unit modifiers, a map overlay and a bunch of other modifiers all of these are present within the New Corruption.

On the backend howerver the file that defines custom paths for the creep textures, is not editeble.
Therefore the Retexture of an existing Creep was the only way to make this work.

Users of my older Corruption mods who found some parts of the original Corruptions like tentacles etc. dont have to worry anymore, These things wont appear for the new Corruption when using this mod.

So what Changes to the Texture happend?

The Nurgle Corruption has been changed towards a grass and forest like creep, the Forest also gets denser and has more Variation. The Final Stage, wich resembles Treeroots are also a hint towards your growing network of paths the forest provides.

The Simple Settlement Mod is a great addition complimenting this concept, i highly recommend using it, but you dont have to

In the past the concept of a retexture mod was somewhat irritating for some users so i want to make it very easy to understand
A Retexture of the Nurgle Corruption means that the Nurgle Corruption now looks different, so if you use this mod and play with the Wood-Elve Race you get a new Corruption
but at the same time the original Nurgle Creep also looks different. I hope this helps to solve any uncertainties

for those using non vanilla unit mods. If you want your new units to be compatible
1. get the newest version of RPFM(Rusted PackFile Manager)
2. open the unit mod and finde the db/main_units_tables
3. copy the unit names from the "Unit" line
4. open the AthelLoren mod and open the db/campaign_map_attrition_unit_immunities_tables
5. make a new row paste the unit names in the "Unit" line add the "Attrition"; save ; done ^^

To close this i hope you have a great time with the mod and if you enjoyed it, consider leaving a like or some steam awards they are realy appriciated :D

also if you finde any bugs or want an update let me know down below ^^

this mod is not compatible with Campaign Weather Overhaul -> identified by Alex.M.Gato, thx for the info mate
41 Comments
Tralalero tralala Apr 12 @ 7:29pm 
I feel really more comfortable in my forest now ! Thanks for this mod
[G-T-F] Gnombert  [author] Mar 19 @ 11:40pm 
to make it short no. the spread amount of the buildings is high enough to cancle them out
Darth Xanlore Mar 19 @ 1:36pm 
are you going to fix the wood elf anti corruption abilities so they don"t get rid of the athel loren corruption?
[G-T-F] Gnombert  [author] Mar 10 @ 11:07am 
no
WolfgangTheSecond Mar 10 @ 1:44am 
I know it's a fair deal of work to ask, but would you mind making an SFO submod?
Otto Jan 20 @ 3:21pm 
Isn't vanilla Drycha and his valilla units in that -> "imune" unit list? :CatMorta:
[G-T-F] Gnombert  [author] Jan 19 @ 10:44pm 
thats right, execpt...there is this little thing -> "imune" units

for those using non vanilla unit mods. If you want your new units to be compatible

reading the description could help :D
Otto Jan 19 @ 10:35pm 
That means that the Wood-Elve Race get attrition from their own corruption? :er_sad:
[G-T-F] Gnombert  [author] Jan 19 @ 7:05pm 
A Retexture of the Nurgle Corruption means that the Nurgle Corruption now looks different, so if you use this mod and play with the Wood-Elve Race you get a new Corruption
but at the same time the original Nurgle Creep also looks different but dose the same like attrition damage on non chaos or "imune" units
Otto Jan 19 @ 4:58pm 
Hello, I’ve tried to start the game with only this mod activated, and it seems like everything works except that attrition affects all factions that are not Chaos-worshippers. Any idea what I might be doing wrong? Thanks :mhwgood: