Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Unique District: Levittown (America)
   
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6.858 MB
Mar 5 @ 10:06pm
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Unique District: Levittown (America)

Description


Adds the Levittown, a new unique district for America, replacing the Neighborhood. Levittowns always provide the same amount of Housing but earn Gold based on Appeal and provide additional adjacency bonuses to specialty districts.

The suburbs built by William J. Levitt in the aftermath of World War II to house returning veterans and the booming families arising from this, which where subsequently called "Levittown", became an iconic example of urban sprawl in the US. Dominated by low density and single-family homes, the postwar grpwth of suburban residential neighborhoods became a critical element in the rise of contemporary US-American lifestyle. Huge shopping malls with even larger parking lots followed. Affordable homeownership and consumerism gave this era the appearance of a golden age with unprecedented living standards for the middle class. Yet, car dependency, environmental destruction, and racist exclusion policies are nowadays recognized as the dark sides of this suburban development.

What would a Brave New World be after all without its lord and savior Ford's creation?

  • Replaces the Neighborhood.
  • Always provides +3 Housing.
  • Gold equal to 100% of the tile's Appeal.
  • Standard adjacency bonus to all adjacent districts which provide yields.
  • Creates roads on all surrounding tiles once Combustion has been unlocked.

Fully compatible with the District Expansions, comes with custom models for the modern-era Transit Station. It's a gas station now (see image)!

Requires Gathering Storm.

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JNR's Mod Series




20 Comments
claudemac24hrs Mar 30 @ 5:55pm 
Does it work in District Expansion: Suburbs Mod?
Petrus Aurelius Mar 28 @ 9:33pm 
Very cool idea. Also makes sense since the suburbs is emblematic of American culture as much as theater and hoplites are of Greek culture.
Randomdude Mar 20 @ 10:35pm 
Fantastic new addition as always!! Just wondering, do you take commissions for mod ideas? I've got a new secret society all worked out but wouldn't have a clue how to actually mod it, just wondering if you would be interested in making it??
Teddy_Roosevelt Mar 12 @ 1:25pm 
top addition btw
Teddy_Roosevelt Mar 12 @ 1:25pm 
hey will you do a unique district for russia too? it would be cool a kremlin fortress defensive district replacing the encampment
CypRyan Mar 12 @ 10:00am 
What a cool idea!
NuDDen Mar 10 @ 3:54am 
CivExpanded is compatible?
PenguinPrincess Mar 8 @ 9:48pm 
After a grueling week of extensive testing and integration, the only way I could add this and all your other mods is without Leugi's green collection. I am at 250+ mods atm and everything works well without it. I can integrate yours and Leugi's but only with UC+CB. Adding 6T distabilizes the green collection. Thanks for letting me know what mods work with you!
Legoworf Mar 8 @ 12:07pm 
I assume this works with suburbs?
PenguinPrincess Mar 8 @ 4:33am 
No, just this week for the purpose of integrating your mods. i have around 230+ mods on my normal setup and they work fine together as well. At the moment, i have just UC+6T+Climate Balance then adding sukritact's wonders crashes on the loading screen. Ill try redownloading all the mods since you mentioned that it works for you, might have some corrupted mods like the ones with missing sql lines.