Team Fortress 2

Team Fortress 2

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tfdb_sandocean (Dodgeball)
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Game Mode: Specialty
File Size
Posted
Updated
6.452 MB
Mar 5 @ 5:52pm
Mar 5 @ 7:03pm
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tfdb_sandocean (Dodgeball)

Description
This map will not work without a dodgeball sourcemod plugin!

Hi all, this map started as a direct recreation of the 2-player version of Sand Ocean from Sonic Adventure 2. Nowadays it's loosely inspired by it, because the map was simply too small with the original platforms. I'm not sure if there's enough room for tons of players, but it's worked well with ~12 players.

I don't really play dodgeball, so apologies if there's some issues! If you want to disable the pillar event on your server so pyros cannot cross after 30 seconds, you can filter out "pillar_break" with Stripper:Source.

Music volume can be adjusted in settings or with snd_musicvolume.

Special thanks to the users of Toasty Time for helping me test and giving feedback on the map throughout its creation.

Tools used:
Hammer++
Blender
SonicAdventureBlenderIO[github.com] (a tool to import SA1/SA2 models into Blender).
4 Comments
chemtrail snorter Mar 7 @ 1:34pm 
this is fuckin' incredible looking, great job
SoS.Seevil Mar 6 @ 12:20am 
:P5R_Morgana:
Foward Glance Mar 5 @ 8:03pm 
I love sand. Thanks for asking. :cheer:
kan kan mikan Mar 5 @ 7:58pm 
wow very cool :ohh_yeah: