Total War: WARHAMMER III

Total War: WARHAMMER III

77 ratings
Drycha and the Hag
3
   
Award
Favorite
Favorited
Unfavorite
campaign
Tags: mod
File Size
Posted
Updated
37.194 MB
Mar 3, 2024 @ 4:39pm
Mar 25 @ 6:43pm
16 Change Notes ( view )

Subscribe to download
Drycha and the Hag

Description
Welcome friend of the Grove

Get some thematical thing for Drycha, just like the Things in the Woods or the Incarnate Elemental of Beasts.


What does this mod do?

This mod give to Drycha (if you got Shadow of Changes DLC) 2 Units to get from building at Tier 3 and Tier 5 and a custom Lord and Hero who get acces to the Lore of Hag, and a little matchup of Shadow and Hag for Drycha
  • Things in the Woods (With a custom model, thanks to Redmagueule for the model.)
  • Incarnate Elemental of Beasts.
  • Things in the Woods RoR (The Mordheim Balewolves)
  • Add custom Technologies bonus for Drycha which cost Amber (meanwhile adding some augmentation for the news unit for Drycha in Lord tree and in Techno tree too)
And it gives for Kislev :
  • 4 Custom Lord (Hag Mother) of 4 Lore : Hag/Beasts/Death/Shadow
  • Malevolent Treekin for Ostankya only

Thanks to Redmagueule for the model of the unit.
Thanks to Harikeen[www.artstation.com] for the unit card.



Will try it "soonTM"

I'm trying to change the VFX for the eyes of the Things in the Wood without touching the units from Kislev, if anyone got any intel would gladly take it




My other mods
If you want another mods from me there's my list of other mods :

Corruption of Hashut : If you want a proper corruption overall for the Chaos Dwarf, it's kinda balanced to be sure to not broken any thing from them, and can be used in any save just for that flavor, if you'r playing Dhrath-Zharr or not.

Infernal Flamer : If you want some flame-thrower for the Chaos Dwarf that's kinda lorefriendly and work properly with or without my own Corruption Mod.
26 Comments
Barrain Feb 5 @ 9:21am 
[out] <59.2s> stack traceback:
[string "script\_lib\mod\pj_error_wrapping.lua"]:15: in function '?'
[string "script\_lib\lib_campaign_manager.lua"]:2036: in function 'call_each'
[string "script\_lib\lib_campaign_manager.lua"]:2431: in function 'process_first_tick_callbacks'
[string "script\_lib\lib_campaign_manager.lua"]:2396: in function 'first_tick'
[string "script\_lib\lib_campaign_manager.lua"]:487: in function 'callback'
[string "script\_lib\lib_core.lua"]:1930: in function <[string "script\_lib\lib_core.lua"]:1930>
[C]: in function 'xpcall'
[string "script\_lib\lib_core.lua"]:1930: in function 'event_protected_callback'
[string "script\_lib\lib_core.lua"]:1991: in function 'event_callback'
[string "script\_lib\lib_core.lua"]:2051: in function <[string "script\_lib\lib_core.lua"]:2051>
Barrain Feb 5 @ 8:58am 
I'm getting what appears to be a script error:
[out] <59.2s> BIG FAT SCRIPT ERROR
[out] <59.2s> [string "script\campaign\wh3_main_combi\mod\things_drycha_ror_recruitment.lua"]:38: attempt to concatenate global 'wh2_dlc16_wef_drycha' (a nil value)

Could be an incompatible mod, but figured I'd post just in case.
Argo Dec 18, 2024 @ 10:39pm 
Great mod!
Terrors End Nov 6, 2024 @ 4:54am 
@Hatsumo Miku - Drycha has the 'new' spells, when in battle, there is a left/right arrow on your magic UI, which will allow switching between lore shadows and lore hag
Terrors End Nov 6, 2024 @ 4:52am 
Branchwraith (Hag) has default goblin unit card in UI
Sumo Nov 2, 2024 @ 8:52am 
doesnt look like drycha gets the spells after you spend skillpoints in them.
Kaneda Aug 21, 2024 @ 3:32pm 
Merci pour l'update :WH3_clasp:
Mohar Aug 19, 2024 @ 4:32pm 
Thanks for the speedy update! You rock.
Mohar Aug 12, 2024 @ 7:13pm 
This mod is causing a CTD after the latest patch. If you could update it, that would be awesome!
Balor Jun 12, 2024 @ 8:24am 
Getting a script error Error message: [string "script\campaign\wh3_main_combi\mod\things_drycha_ror_recruitment.lua"]:38: attempt to concatenate global 'wh2_dlc16_wef_drycha' (a nil value)