Sid Meier's Civilization V

Sid Meier's Civilization V

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Fast Marathon Train and Construct
   
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Sep 21, 2014 @ 6:32pm
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Fast Marathon Train and Construct

Description
This mod makes two changes to Marathon gamespeed: I. Unit production is sped up by 50%; II. Construction of buildings is sped up by 25%.

This is accomplished by changing two variables in: <install>\Sid Meier's Civilization V \Assets\Gameplay\XML\GameInfo.xml

1. Speed up unit production by 50% and
<TrainPercent>300</TrainPercent> is changed from (default = 300) to (150 = modded)

2. Speed up building production by 25%.
<ConstructPercent>300</ConstructPercent> which is changed from (default = 300) to (225 = modded).

The overall goal of these changes is to leave the pace of most processes in the game (tech advance, exploration, building, culture expansion, diplomacy, etc.) unchanged relative to vanilla Marathon speed; but to increase the rate at which units and buildings are built.

I consider the mod "alpha" until I myself and/or others have tested it enough to conclude that the effect is salutary (for those of us who want such changes!) and balanced relative to the AI. I apprecate any feedback on this mod that may go toward confirmation of these conditions: dichebach AT gmai meaning of course at gmail.

Thanks to Kael for the Modder's Guide and to PawelS for help getting my first bit of code into proper syntax.
10 Comments
Krocodockle Feb 28, 2018 @ 2:00pm 
Doesn't work for multiplayer? Am I missing something?
xune_everhate May 17, 2015 @ 10:33am 
It does what it says, good work!
benpope Oct 5, 2014 @ 7:36am 
@dichebach - 15% sounds good to me. I will tweak the values myself and try it out.

Research ended up being a bit quick for me as well. Figuring out balance on that may be more difficult. Take a look at the Dynamic Eras mod: http://steamcommunity.com/sharedfiles/filedetails/?id=251637899

Your mod is good stuff - a big improvement over vanilla marathon mode.
dichebach  [author] Oct 4, 2014 @ 6:24am 
dichebach  [author] Oct 4, 2014 @ 6:22am 
Thanks for the comments guys. Glad to hear others enjoy it :)

@benpope: how much of a speed up do you think is necessary? I agree that tile improvement build times seems a bit slow. But I'd be hesitant to speed it up by more than 15%.

For unmodded builds of 23, 15, and 11 turns, a 15% reduction would (all other factors held constant) reduce those completion times to: 20, 13. and 9.57 turns (not sure how the game handles rounding, but that would probably show up as "10" turns).

@unclass.email: I typed up a long response to your question(s) about modding the game, and at that point realized that these discussion threads are restricted to 1000 characters. So I created a little "First Steps to Civ V Modding" guide instead!
Skip Dixon Oct 1, 2014 @ 7:59am 
Hey bud. I LOVE this concept! It is something I have thought about and wondered about for quite some time. Now, I'm not a developer nor do I know how to alter or modify the game files. But, from the details of your posting I was able to locate and modify the files you listed above... and others. This had no effect in the game. I tried multiple ways and methods, still no go. So I then installed your mod, and the 2 intended modifications do indeed occur. So, I looked in my game files again to see if the 2 modifications your mod makes were made, and they were not. And that is the end of my knowledge base, lol. If you have time, I'd love for you to offer me up your opinion on what I am missing, or simply direct me how to modify the files to work in the game. Thanks much for your mods and time. :)
benpope Oct 1, 2014 @ 7:09am 
I played into the Medieval Era. I like the concept and pacing for Marathon, but tile construction goes way too slowly. 11 turns for a road, 20-something for a fort means that I need 3x as many workers. It looked like the AI just gave up on building tile improvements. Other than that, this is exactly what the longer duration games should be: more units and more cities founded early.
ansamech Sep 29, 2014 @ 8:51pm 
love this idea! will play and post back how it feels.
dichebach  [author] Sep 29, 2014 @ 3:32pm 
You will get more units built before they become obsolete (and so will the AI) and you will be able to get more (if not all) the buildings for an era built before the era is over.

Techs do seem to pass a bit too quickly; on King difficulty, I've noticed the AI start to enter Classical at around 1300 BC, which is probably a bit too early. However, I also tend to play on custom built maps with really resource dense starts so that may not generalize to all map types.
Edgar Family Games Sep 28, 2014 @ 2:47pm 
Simple tweak gives you a whole new game speed. Ill try it out and see how it feels