Dwarf Fortress

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Modest Plants - Specific Reactions
   
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Feb 26 @ 8:44pm
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Modest Plants - Specific Reactions

Description
A collection of reactions that allow you to choose what kinds of plants to brew, mill, or process. Requires Modest Plants.

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THE MODEST MOD PHILOSOPHY
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"The Modest Mod is a collection of vital bugfixes and tweaks that everyone should be able to use comfortably and without reservation. This mod doesn't add anything new. It doesn't do anything controversial. It's just like vanilla DF, but a little better. French vanilla." - Igfig

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MODEST PLANTS - SPECIFIC REACTIONS
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This is a companion mod for Modest Plants. You can find Modest Plants at https://steamcommunity.com/sharedfiles/filedetails/?id=3159675996 on Steam or at https://dffd.bay12games.com/file.php?id=16999 on DFFD.

In unmodded Dwarf Fortress, you can choose to brew plants, or choose to brew fruits - but you can't choose which precise type of plant or fruit to brew. With Modest Plants, you can choose to mill for flour, or choose to mill for dye - but you can't choose which precise type of plant to mill.

This mod adds specific brewing, milling, processing to thread, processing to bag, harvesting from seedpod, and mashing-to-paper-slurry reactions for every applicable plant or plant growth in Dwarf Fortress and/or Modest Plants.

Modest Plants - Specific Reactions contains the following major features:
1. Every plant or growth that is brewable in vanilla or Modest Plants can be specifically targeted for brewing.
a. Mass-brewing reactions allow the brewing of 6 of a given plant or growth at a time, saving barrels.
b. A mass-brewing reaction is also included for mead.
2. Every plant that is millable in vanilla or Modest Plants can be specifically targeted for milling.
a. Mass-milling reactions allow the milling of 10 of a given plant at a time, saving bags.
3. Every plant that can be processed to bag in vanilla or Modest Plants can be specifically targeted for processing to bag.
a. Mass-processing reactions allow the processing of 6 of a given plant at a time, saving bags.
4. Every seed that can be milled to paste in vanilla can be specifically targeted for milling to paste.
5. Every plant that can be mashed to slurry can be specifically targeted for mashing to slurry.
6. Every plant that can be processed to thread in vanilla can be specifically targeted for processing to thread.
7. Every seedpod growth from Modest Plants can be specifically targeted for harvesting seeds.

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FAQ
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Q. Why do brewing, milling, and processing to bag have "mass" versions, and the other reactions don't?
A. The reactions that are processed into containers have mass-processing reactions as a bag- and barrel-saving convenience.

Q. Why are you only including specific versions of these reactions, and not specific versions of [other reaction here]?
A. The general versions of these reactions can destroy edible-raw plants, create plantable seeds, and/or destroy plantable seeds. Unlucky targeting of reagents for these reactions can therefore cause problems in farming workflows and/or reduce the fortress food supply. In contrast, the only real reason to prefer e.g. pressing linen slurry vs rope reed slurry is if a dwarf has a preference for linen paper or rope reed paper.

Q. Why did you include mead?
A. The mead mass-brewing reaction was already in the Modest Mod, so it came along for the ride.

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COMPATIBILITY (SHORT VERSION)
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Most milling reactions, some brewing reactions, most process-to-bag reactions, and all harvest-from-seedpod reactions require Modest Plants.

Plants introduced by other mods will not benefit from any reactions in this mod.

Mods which involve playing as civilizations other than dwarves will require a compatibility patch to use any of the reactions introduced in Modest Plants - Specific Reactions.

For a full list of objects touched, added, or replaced by this mod, please see the changelog.

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CREDITS
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The Modest Mod was originally a single, gigantic overhaul of the Dwarf Fortress raws by more than a dozen contributers over more than a decade. We shall thank them all.

THANKS TO:
Vintermann, for starting the thread that inspired the Modest Mod
Igfig, for doing the majority of the work
Meph, for identifying and addressing a lot of issues
Quietust, Elvang, RavingManiac, Joben, and Ag, for major contributions to the 0.34.11 Modest Mod
Urist Da Vinci, Vattic, Kaos, Taverius, Quarterblue, and others I may have forgotten, for good suggestions
Demonic Spoon for QA
Zarathustra30, for the Tooltips module
brolol.404, for the No Aquifers module and some new features for Accelerated
Everyone else who's contributed to the thread(s)
MASSIVE THANKS to CryptoCactus, Button [that's me!], and LargeSnail, as mod maintainers over the years
And Toady One, of course.

You can find previous Modest Mod threads at:
http://www.bay12forums.com/smf/index.php?topic=105871.0
http://www.bay12forums.com/smf/index.php?topic=148265.0
http://www.bay12forums.com/smf/index.php?topic=174231.0
1 Comments
Artwr Feb 29 @ 4:27pm 
I always feel like there should be a way for this kind of thing to be in vanilla. Maybe after evolving the fortress of having a well trained manager, or after having a nice farmer's guild.
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At the very least, "mill plants" should be separated by product, flour or dye. It's annoying having to set up stockpiles just for that.