RimWorld

RimWorld

108 ratings
Rimedieval - Ice Revamped
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Mod, 1.4, 1.5
File Size
Posted
Updated
1.275 MB
Feb 25, 2024 @ 6:22am
Jun 26, 2024 @ 6:22am
13 Change Notes ( view )

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Rimedieval - Ice Revamped

In 1 collection by Cedaro
cedaro's mods
37 items
Description
Reimplant and rewrite version of Rimedieval - Ice add-on.

* reimplant to 1.4
* implement unfinished freezing mechanism
* add ice chest and ice maker
* rebalance

Introduce ice into RimWorld.

Enjoy!

Features
  • Ice Block & Ice Wall
    • fragile, a little bit beautiful
    • slowly cooldown surrounding
    • melt when above 0 ℃
  • Ice Sculpture
    • less work to make
    • slowly cooldown surrounding
    • melt when above 0 ℃
    • can be refilled using ice blocks
  • Cellar
    • a building to properly store ice blocks
  • Medieval Fridge
    • use ice as fuel
    • keep items from rotting
  • Ice Chest
    • use ice as fuel
    • slowly cooldown surrounding
    • can cool down to under 0 ℃
  • Ice Maker
    • require electricity
    • periodically produce ice blocks
  • Freezing Mechanism
    • water freezes when under 0 ℃

How to Obtain Ice Block
* By digging ice (only in winter, very efficient)
* By using ice maker (require electricity)
* By crafting in drug lab (very inefficient)

Balance
Here's some simple math to help you understand the value:

* A cellar can hold 800 ice blocks.
* A medieval fridge requires 225 ice blocks to last for 3 quandrums.
=> A cellar can support about 3.5 medieval fridges.
=> A cellar can support 21 stacks of items.

* An ice block requires 120gt to dig.
=> 800 ice blocks require 96000gt to dig.

* A grand sculpture requires 105000gt to craft.

Performance Impact
I tried my best to optimize the performance, but it turns out that to simulate a relatively real freezing mechanism, there is inevitably some performance loss.

The very principle is: The larger the water surface, the heavier the performance impact.

Below is an example of a tropical map with widespread swamps:

Stable (all water surface frozen or melted):
[smms.app]

Morphing:
[smms.app]

If you're in a map with only a few ponds, there shouldn't be that much loss.

FAQ
Safe to add into existing save, not safe to remove.

Definitely incompatible with other mod that add freezing mechanism.

This mod is originally designed for medieval playstyle, but can still be used in higher techlevel colony.

Bug report
A proper bug report should include the following part:
  • Description of what it should be and what it actually be
  • Console log
  • Your mod list
please control the length of your mod list. List longer than 10 (include DLC) will be ignored cause I'm really not spare enough to check one by one.

Credits
Original mod - Fumblesneeze
New art - Ogam
Code - Taranchuk, cedaro

The MIT License (MIT)[mit-license.org]
65 Comments
子鱼丶 Jun 2 @ 8:10pm 
不好意思,我找到你的mod里的冰盒了,我在wiki里找了一下,这个mod里的冰盒对应的冰块是可以放的,中世纪大修里面也有个冰盒和冰块,双方不能相互放冰块才导致的问题
Cedaro  [author] Jun 2 @ 7:25pm 
@子鱼丶 是哪个mod呢,我没怎么玩过中世纪环境,但印象里中世纪大修是没有冰块的吧
子鱼丶 Jun 2 @ 7:22pm 
作者你好,我发现你的mod里面冰块跟中世纪大修里面的冰块属于两种不同的属性,导致无法放进冰盒里,请问这个问题要怎么处理呢
Cedaro  [author] May 29 @ 3:30am 
@Aka_K1ndz 我想建筑描述已经说的很清楚了?冰窖可以储存冰块防止融化,中世纪以前冰块的来源是冬天在冰面上采集与在制药台制作(mime硝石制冰的方法),工业时代可以用制冰机
Aka_K1ndz May 28 @ 10:30am 
冰窖是会自主生产冰块吗?我一直没搞懂怎么生产冰块
RomainG May 25 @ 2:07am 
Hey, I had a cold snap on my map and temperatures reached below 0 but nothing froze, is that normal ? I tried with this mod as the only activated mod and it didn't work either
Tytonia Mar 11 @ 2:35am 
I love it! Unfortunately it destroys the Fish Traps by Hazzer every winter, is there any way to preserve them while the water freezes?
Cedaro  [author] Mar 5 @ 7:45pm 
@东方彩虹🌈 好好好
东方彩虹🌈 Mar 5 @ 12:11am 
挺好,还是中文的,订阅了
DoctorPopi Nov 11, 2024 @ 4:26am 
EDIT : my bad, after tweaking around I found that this mod's cellar is different from Medieval Overhaul and is found under "furniture" and not "rustic furniture", and it does support both types of ice. Nice job! :)))