Total War: WARHAMMER III

Total War: WARHAMMER III

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We'z Speshul and Expanded Roster Compatibility Patch
   
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Tags: mod
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294.127 KB
Feb 24 @ 2:57pm
Feb 24 @ 7:30pm
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We'z Speshul and Expanded Roster Compatibility Patch

Description
This patch adds Deco's Expanded Roster Units to We'z Speshul, favoring We'z Speshul's framework.

Mostly detailed list of changes:

I didn't touch heroes and warlords at all. I wanted to leave that choice to the player as is

I didn't touch stats for any of the units

I removed units that were the same, except where armaments were different (for example, there are 2 forest goblins, one the spear infantry from We'z Speshul and the other sword infantry from expanded roster). I favored We'z Speshul for duplicate units.

This really only leads to a few units added from Expanded Roster, specifically:
Night Goblin spears
Savage Orc Spears
Forest Goblin (sword)
Hill goblins
Armored Colossal Squig (this is what made me create the mod)
Savage Orc Big Uns
Dual Wield Black Orcs
Orc Big Un Shields

...Ok, that's a lot.

Where needed, I added a unit to We'z Speshul's effects list.

I moved units to different buildings depending on the lord in keeping with We'z Speshul's recruitment design. With the exception of Forest Goblin Swords, which I put with the Forest Skulkers. I did that so my T4 tinitt mod wouldn't need to be dependent on this mod.

This and the T4 mod are my first mods. I've tested both for functionality, but haven't done a complete playthrough.

Thank you to Lost2Insanity and Decomposed for the many years of Greenskin goodness
27 Comments
sigmars_disciple May 19 @ 8:56pm 
Yeah, @GoatScream, maybe it has smth to do with the We-z Speshul mod(s) being totally different now.... as you can see by none of them showing up there under "required"

I believe this one would probably have to match with the new "equivalent" among the We'z Speshuls mods. I believe it's called "We'z Speshul (A Vanilla Greenskins Expansion)", that should by far be the "closest" in terms of content to the full We'z Speshul this mod required in the past....

@shinden, what's your take on that? Or maybe they've thinned out the roster a bit and this mod might no longer be necessary? Haven't checked yet <3 You're the expert bro
GoatScream May 13 @ 2:09pm 
this mod now causes a ctd
WarDog May 12 @ 5:20pm 
OH FINALLY! have to check it out
shinden  [author] May 2 @ 3:50pm 
I'll probably get to work on this again once the new patch/mod frenzy has settled a bit
Tiranno Matto May 1 @ 2:20pm 
Nope, its up again. Let modders cook, pls
Ultragrunt777 May 1 @ 9:45am 
Yeah bad news we iz speshul is gone.
Overlord Apr 1 @ 6:00am 
Okay, that's kinda sad, I suppose ;( Seems I'll need to choose between them for a while.
Hope you'll be able to get back to this asap!
shinden  [author] Mar 31 @ 7:29pm 
@Overlord

Unfortunately, I'm in the middle of a large project for work, and I barely have time to look into the mod. There is a problem with some duplicate units, this has something to do with how you assign units to buildings, if you mod a unit to a building with say 4 upgrades, and the unit is available on the 2nd upgrade for example, you have to assign the unit to the 2nd upgrade, and all the higher ones.

The load order should be:


Compat. patch
Exp roster Orc
Exp Roster Goblin
Wez Speshul
Overlord Mar 29 @ 10:59am 
Hello there! Thx for the great patch!

I've got some concerns, though. I can definetely see that some units are overlapping (doubling), is that intended? There are 2 units of forest goblins with spears, two units of big 'uns with shields, two units of black orcs with shields and also two savage giants. Probably, that might be caused by an incorrect load order.
My load order is as follows (default game mod manager):
Compatibility patch
Wez Speshul
Expanded Roster Orc Pack
Expanded Roster Goblin Pack
Can't figure this out myself, need your help please. Thx in advance!
shinden  [author] Mar 22 @ 1:00pm 
@Gratraf

If you use a manger that can change the load order, I recommend keeping this where it is, I did push it to the higher priority because it does overwrite Expanded Roster and Wez Speshul