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I believe this one would probably have to match with the new "equivalent" among the We'z Speshuls mods. I believe it's called "We'z Speshul (A Vanilla Greenskins Expansion)", that should by far be the "closest" in terms of content to the full We'z Speshul this mod required in the past....
@shinden, what's your take on that? Or maybe they've thinned out the roster a bit and this mod might no longer be necessary? Haven't checked yet <3 You're the expert bro
Hope you'll be able to get back to this asap!
Unfortunately, I'm in the middle of a large project for work, and I barely have time to look into the mod. There is a problem with some duplicate units, this has something to do with how you assign units to buildings, if you mod a unit to a building with say 4 upgrades, and the unit is available on the 2nd upgrade for example, you have to assign the unit to the 2nd upgrade, and all the higher ones.
The load order should be:
Compat. patch
Exp roster Orc
Exp Roster Goblin
Wez Speshul
I've got some concerns, though. I can definetely see that some units are overlapping (doubling), is that intended? There are 2 units of forest goblins with spears, two units of big 'uns with shields, two units of black orcs with shields and also two savage giants. Probably, that might be caused by an incorrect load order.
My load order is as follows (default game mod manager):
Compatibility patch
Wez Speshul
Expanded Roster Orc Pack
Expanded Roster Goblin Pack
Can't figure this out myself, need your help please. Thx in advance!
If you use a manger that can change the load order, I recommend keeping this where it is, I did push it to the higher priority because it does overwrite Expanded Roster and Wez Speshul