Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Arknights Leithanien
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250.674 MB
24 feb, 2024 @ 10:51
4 apr @ 22:24
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Arknights Leithanien

I 1 samling av Ophidy
Ophidy's ACG Mods
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If you like this mod, please throw a 'like' which is important to me
Need DLC:
Gathering Storm, Rise and Fall

This mod add a new civilization, Kingdom of Leithanien, to the game, along with her six leaders, Lieselotte, Hildegard, Herkunftshorn, Viviana, Ebenholz and Virtuosa. The images and music materials are taken from Arknights Wiki-PRTS and Arknights Wiki | Fandom. It is recommended to use Sukritact's Civ Selection Screen . Mod Balancing Patch Adapted.


Civilization: Leithanien
Ability: Lingering Echoes Randomly unlock a chapter of "Movement of Hearts" for each time you enter a Golden Age. When creating a Great Work, based on the game era, provide the city with Faith, Gold, Culture, and Production (if it is a music object, triple the reward) Yields. The palace has 6 slots.
Unique Unit: Bull Guard
Leithanian unique melee unit, with a bonus combat strength of +10 against cavalry. Can't be trained, but only receive one for free when the Spire and Afterglow Hall are built. Have a combat strength equal to the combat strength of the strongest unit ever trained in your cities. If within 9 tiles of a Spire, +1 Movement, +5 combat strength, and +20% combat experience. For each promotion, provide +1 combat strength or religious strength to all your units (up to +10).
Unique Building: Afterglow Hall
Leithanian unique building replacing art museum. The culture district of this city provides tourism equal to twice the adjacent bonus of culture. Has 4 Palace Great Work slots.
Unique District: Spire
Leithanian unique district replaceing theater. Unlocked at "writing" and with lower costs. Has a +2 basic adjacent culture bonus. Obtain a large adjacent bonus from Holy Site districts and provide them with a large adjacent bonus. ProvideGold and Faith equal to the culture adjacent bonus.
Leader: Lieselotte Ivegnade
Ability: Eternal Grace Upon recruiting cultural Great People, receive 1 Eureka and 1 Inspiration. When creating a Great Work, receives a Bull Guard in that city (limited to once per city).
Leader: Helinmat Hildegard
Ability: Dark Blade When killing major civilizations or city-states' units, receive cultural Great Person Points equivalent to 33% of their combat power. When creating a Great Work, all current units permanently+3 combat strength or religious strength (up to 15).
Leader: Herkunftshorn
Ability: The Witch King Start with a random relic. All cities gain a production yield equivalent to 33% of their Faith yield per turn. When creating a Great Work, grant +25% Faith yield in than city.
Leader: Viviana
Ability: SANGE For plots with appeal of 3 or above, gain +1 Faith, +1 Culture, and +1 Science for every 1 appeal exceed, up to 10 appeal. When creating a Great Work, +1 appeal to all plots in that city.
Leader: Ebenholz
Ability: Lineage of Decay For each Great Work you've created, +1 combat strength or religious strength towards all units. If it is a music object, triple the value. Can gain up to 15 combat strength or religious strength from it. When creating a Great Work, receive Production equal to 3 time of its Production yield in that city.
Leader: Virtuosa
Ability: Paramuse Receive 1 wildcard slot for each "Movement of Hearts" you unlocked. When creating your first Great Work, randomly obtain a "Movement of Hearts".


"Movement of Hearts"
A type of wildcard policy card with a unique card back, only available to the Leithanien
  • An Die Rose
    +100% points towards Cultural Great People. +2 appeal to all plots owned by you.
    Unlocked at Medieval: +3 appeal to all plots in cities with a Theater

  • Vedunien Geigenbauer
    +1 towards military units. Heal all units 20 health upon creating a Great Work.
    Unlocked at Medieval: Restore your units' movement upon creating a Great Work

  • Trauerhorns Nachtlied
    Buildings and Wonders with at least 2 Great Work slots are automatically themed when they have all their slots filled. Great Works +200% Yields and Tourism when themed.
    Unlocked at Medieval: Inspirations provide all of the Culture for civics.

  • Der verdrehte Turm
    Holy Sites +100% Faith adjacent bonuses. +2 Movement towards religious units.
    Unlocked at Medieval: Holy Sites yield Culture and Science equal to their Faith adjcent Bonuses.

  • Die Reise
    Theaters yield Science equal to their Culture adjacent bonuses.
    Unlocked at Medieval: Eurekas provide all of the Science for technologies.

43 kommentarer
Ophidy  [skapare] 4 apr @ 22:25 
@Zig
Thx for the report.
Zig 4 apr @ 10:19 
Herkunftshorn has a miss writing(in the code) in his pre-game summary in the faith icon
Ophidy  [skapare] 1 apr @ 11:24 
@某珂学的团长
是的,心扉之乐的获取顺序在游戏创建后就确定了
某珂学的团长 1 apr @ 10:01 
大佬 请问这个文明的“心扉之乐”其实是游戏一开始就固定获取顺序了吗 我尝试各种方法改变随机数结果都刷不到自己想要的政策卡
Ophidy  [skapare] 13 jan @ 21:12 
@Sunn1er Path
711403691,欢迎进群交流
Sunn1er Path 13 jan @ 11:04 
大佬。你的mod太精美了,我想把工坊内其他创意很好,但作者只是练练手的领袖文明mod优化到您这种程度(您mod的完善程度真的让强迫症非常舒适)。我只会做到和原版差不多的特性,怎么添加如此有意思的action呢?难道也是在原版文件中找到类似函数吗?
Eiligo 8 jan @ 20:25 
强度好高,玩家爽爽吧,AI真打不过
H.Humpel 31 dec, 2024 @ 11:35 
Computer generated translations can be found in this mod:
CTC - Computer Translated Civilizations
AnsOff 12 dec, 2024 @ 16:59 
我擦,以前黑女皇的+力不是可以无限叠的吗,怎么变上限+15了(悲
摇摇摇yz 22 okt, 2024 @ 14:41 
这没的喷,这数值是真活暗暗