Sid Meier's Civilization VI

Sid Meier's Civilization VI

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MC's Minoa
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306.951 MB
Feb 22, 2024 @ 2:26pm
Mar 5, 2024 @ 4:34am
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MC's Minoa

In 1 collection by MC
MC's Content (Animated Leaders & a World Wonder)
5 items
Description
Updated: 05/03/2024

All of my content can be found by clicking here.

DLC Requirements: This mod requires both Rise & Fall and Gathering Storm DLC to use.

Introduces the Mediterranean Minoa to Civilization VI.



This custom civilization is led by King Minos, who is fully animated in the diplomacy screens. He is released as part of the Modder Pass III: Call of the Ocean.

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Leader Unique Ability
Judge of the Shades
Whenever any unit is killed in combat within 6 tiles of one of your cities, a Suzerained City-State or a City following your Religion, there is a high chance to receive a boost of Faith. Equally, there is a low chance to lose a small amount of Faith.

Civilization Unique Ability
Poseidon's Trident
Districts, Improvements and Units are immune to damage from floods. Floods that occur within your borders provide a boost of Faith to your civilization.

Campuses, Commercial Hubs, Holy Sites and Theater Squares receive a minor adjacency bonus from coastal water tiles, as well as providing +1 Great Person Point when built adjacent to the coast.

Establishing a new Trade Route has a chance to provide a number of Great Person Points of a random type.


Civilization Unique District
Palatial Centre
Unique District of the Minoan civilization. Unlocked at Masonry.

Awards +1 Governor Title.

+1 Great Scientist, Great Prophet, Great Musician and Great Artist point per turn.

Construct Campus, Holy Site and Theater Square buildings for 50% of the normal Production cost in a city with a Palatial Centre.

Adjacent tiles receive -1 Appeal.


Civilization Unique Unit
Triaconter
Unique Ancient Era naval melee unit of the Minoan civilization. Replaces the Galley. Unlocked at Sailing.

Gains additional Movement when starting its turn within 2 tiles of a Trader unit. Ignores enemy zone of control.

Gains additional Combat Strength within friendly territory, or when within 3 tiles of a Trader unit.


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Mod Compatibility

This should be compatible with most other popular mods, including UI mods, as well as any mods that add new units or features in bulk to the game. Please report specific incompatibilities you might notice in the comments section, citing the mod with which you believe this to be incompatible.

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Credits
Special thanks to Zegangani, Mico27 & Zolaar for support with gameplay code. As always, credit to the modding community on CivFanatics and in the Discord-based Civ VI Modding Helpline for their support and feedback.

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Feedback
Please don't be shy. I welcome feedback, of all kinds.

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35 Comments
Pumpkin7412 Apr 22 @ 7:40pm 
Prepare thyself. Great mod btw
MudKipster Mar 21 @ 6:15pm 
For some reason this isn't marked as affecting save games despite the other 3 being marked as such.
However, very interestingly, loading a game with this guy in it after disabling the mod actually just completely removes him from the save. Like without any surface level issues. The game didn't crash or anything, his cities were just gone and things were fine. I just think that's really neat
MC  [author] Mar 4 @ 4:06am 
That phenomenon won't be getting caused by this mod, specifically, but is a symptom of you hitting the overall 'asset rendering limit' that is baked into the game's capabilities.

The solution is, fundamentally, to have less mods enabled - overall - that introduce new assets. Naturally, this is one mod that does introduce new assets - as do many others. It's a symptom of the collective, rather than any individual mod.
PhoneTheUknown Feb 22 @ 8:53pm 
Also, whenever I play as the Minoan Empire, other leader models have parts missing from themselves and I'm not sure what it might be because even when its the current mod running, there's still nothing that I can try that will fix the leader models.
PhoneTheUknown Feb 22 @ 6:34pm 
Its the guy from the Ultrakill!
treozukek Oct 25, 2024 @ 5:12pm 
Alr thank you! Having a small chance of pulling points for inaccessible great people fits the theme of Judge of the Shades well, good to know it's intentional
MC  [author] Oct 22, 2024 @ 5:33am 
So, the granting of GPP types is randomised and yes - it can result in you being granted a GPP type you cannot use. There's an element of randomness to it and it will not always yield something useful. This was necessary to ensure modded GPP types could be within scope and, unfortunately, the associated risk is that a GPP type that is unique to another civilization is also within scope.

With respect to the adjacency, you are absolutely correct - it is a Standard adjacency and that is a mistake in the localisation/mod's description, which I will correct. The intention is a standard adjacency.
treozukek Oct 21, 2024 @ 7:16pm 
Playing more I also got Bolivar's Commandante Generals, is that intentional? Are these points doing anything lol
treozukek Oct 21, 2024 @ 12:36pm 
The coastal adjacency appears to be standard (+1) instead of minor (+1 for every two).

Also, when using Sukritact's Iceland, I was getting GPP for their Lawspeaker from trade routes.

Minoa is a fantastic design thank you =)
孩子们他肘不动我 Sep 13, 2024 @ 6:23am 
文明独特区
宫殿中心
米诺斯文明的独特地区。在Masonry解锁。
奖项+1州长头衔。
+每回合1个伟大的科学家、伟大的先知、伟大的音乐家和伟大的艺术家。
在拥有宫殿中心的城市,以正常生产成本的50%建造校园、圣地和剧院广场建筑。
相邻瓷砖收到-1次上诉。
文明独特单位
Triaconter
米诺斯文明独特的古代海军近战部队。取代了厨房。在帆船赛中解锁。
在交易者单位的2个区块内开始回合时,获得额外的移动。忽略敌方控制区。
在友军领土内,或在交易者单位的3个方格内获得额外的战斗力。
Mod兼容性
这应该与大多数其他流行的模组兼容,包括UI模组,以及任何在游戏中批量添加新单位或功能的模组。请在评论部分报告您可能注意到的具体不兼容情况,并引用您认为不兼容的mod。