Total War: WARHAMMER III

Total War: WARHAMMER III

65 ratings
Man The Ramparts - Campaign, Siege & Battle Realism (Vanilla Settlements)
   
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overhaul
Tags: mod
File Size
Posted
Updated
2.903 MB
Feb 15, 2024 @ 3:36am
Jan 12 @ 9:22am
29 Change Notes ( view )

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Man The Ramparts - Campaign, Siege & Battle Realism (Vanilla Settlements)

In 1 collection by RagnaroK
RagnaroKs Collective Mod Compendium
57 items
Description
Greetings fellow mod enjoyers!

I grant to thee - A semi-overhaul mod for your collection.

I made 3 different versions, taking into account that some play with minor tier four or five settlements or simply vanilla. Make sure you have the correct version, at which you should only ever have one of them active when playing.

What The Mod Does
Due to Steam description being capped, I could not offer proper clarification on the many things this mod does.
I have made 3 individual segments, with each offering clarification of what the mod does, as well as an option to those, who prefer partial bits of the semi-overhaul.

This version contains everything described & shown in the 3 segment variants below.

Click each of the 3 links to see what the segments contains.

Honourable Mention & Considerations
  • Gratitude to [PuB] Axlegolas for permission to use his brilliant xp script.

  • Will the AI use these new monster abilities and ranged/artillery ammo options? Yes.

  • Will the AI use these new melee formations? No, I do not know why. Cavalry wedge works for the AI.

  • Will you be adding more firing options for different units/races? Yes, as soon as I come up with a bunch of crazy/thematic ideas.

  • Adding a dwarf artillery rune to an artillery may cause a CTD, I tried different solutions without luck so far.

Collection of Mods I Created
Thank you for spending some of your time, considering using some of my mods.
Popular Discussions View All (2)
4
Feb 19, 2024 @ 8:03am
Relevant Compatable/incompatable Mods
RagnaroK
1
Mar 10, 2024 @ 9:41am
Changelog
RagnaroK
219 Comments
NorscanWarlord May 14 @ 2:00pm 
is the exploding fart on giants supposed to oneshot units? it doesn't say that it deals dmg, only leadership reducing
MichaelGFI May 5 @ 2:31pm 
@RagnaroK I made a brief showcase/review video of your excellent mod. I hope I did it justice. Thank you for your work.
https://www.youtube.com/watch?v=SWkLQXZW92A
Daemon-Forged Feb 22 @ 10:33pm 
Love the mod and your vision for it! Definitely hits a sweet spot. I do have a small problem in not being able to recruit certain RoR. For example, I can't recruit Zintler's Reiksguard nor Hammer of the Witches as Karl Franz.

Otherwise, it's a fantastic edition to my modlist. I appreciate your work on this. Thank you!
RagnaroK  [author] Jan 19 @ 1:09pm 
Yeah modded units are not included in this mod, only vanilla ones, so you would have to reach out to those mod authors whether or not their units should be hit with fatigue.

I'll see if I can do anything about Aranessa though. :steamthumbsup:
Krakenous Jan 19 @ 1:06pm 
It's Aranessa in this case, she has a "perfect vigour" attribute but is still suffering fatigue and speed debuffs. Also some modded units like spooky ghost ships have perfect vigour as well and are also suffering speed debuffs but perhaps modded units can be an issue?
RagnaroK  [author] Jan 19 @ 12:49pm 
It depends from what source it is, as I would say from opponents spells/abilities - Absolutly yes!

But if by fatigue that is no longer there, then of course not, if I can remove this debuff.
Krakenous Jan 19 @ 11:25am 
Are perfect vigour units supposed to still suffer a speed debuff? It's slightly annoying if so for my personal taste especially with things that are not "alive"...can you double check? I'd ideally like the speed debuffs removed from said units if possible or via a submod :).
RagnaroK  [author] Jan 12 @ 9:24am 
Added the lastest changes and additions from my monster mod (farting trolls etc).
RagnaroK  [author] Jan 7 @ 12:29pm 
:steamthis:Update:steamthis:

:sealdeal: Fixed this mod, so it works properly again.

:sealdeal: Added the mod fly speed values to the new Ogre vultures.

:sealdeal: Nerfed Empire Hellstorms/Mortars special ammunition by cutting range, AP by 50% and up reload time slightly to match main ammunition speed.

:sealdeal: Added all the new Ogre units for recruitment near their camps.

:sealdeal: Changed version for Ogres towards all factions to a -20 and the same for all factions towards Ogres, since Ogres are turncoat mercenaries who eats and loots everyone. :_meat_::Resource::pig_in_a_poke:
RagnaroK  [author] Dec 16, 2024 @ 11:10am 
Mod is updated to work, but no changes made yet as I have run out of time for today :ratcoon: