tModLoader

tModLoader

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Wisplantern Mod
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Mod Side: Both
tModLoader Version: 1.4.4
Language: English
File Size
Posted
Updated
30.053 MB
Feb 10, 2024 @ 3:34pm
Aug 12, 2024 @ 2:03pm
4 Change Notes ( view )

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Wisplantern Mod

Description
Welcome to Wisplantern, a small content mod designed with one, sole purpose: being fun! We try to make all additions feel at home within the game, synergizing with existing content and expanding on areas that maybe felt a bit empty before.

Unless you want the content to feel mostly like a vanilla playthrough, it's recommended that you play Wisplantern in addition to another mod. The mod is designed around working with other mods, so it shouldn't be too problematic.

Additionally, although the mod can run in multiplayer it's likely a bit buggy. Please report any bugs you find here or in our discord server!

The mod could be considered WIP, although for the time being it's not meant to be the main attraction of your playthrough. To that end, however, we've added:
-2 new underground minibiomes, the lush caves and the volcanic caves, which you can find randomly.
-2 new events
-Snowstorms, which have a chance to take place instead of rain and will actually cover the world in snow.
-Calm nights, in which enemies will cease to spawn and lovely classical music will play.
-Multiple new music tracks, including a new track that plays in the lava layer.
-A new class, manipulative damage, which allows you to cause infighting by aggravating enemies.
-The class is very WIP and only has content early game.
-This may seem bad for fighting bosses, but you can use statues to summon enemies to fight with you, activating them early game using a copper/tin rod of activation.
-A new weapon type for melee, the zweihanders, which have slower but more damaging charged attacks and special effects when perfectly timing strikes.
-Wisplanterns, which spawn underground and drop unique loot once hit multiple times... chasing them down could be a challenge, though.
-New types of stone for decoration, and to make the underground feel less bland when explored outside of special biomes.
-Several new additions to world generation, which can be toggled in the config files.
-This includes a massive mountain that can generate anywhere in the world and will "blend in" with whatever biome it generates in (it is very massive however)
-Battle arts, which allow you to give right click functions of your choice to weapons that did not already have them.
-The Scholar's Lens, an accessory sold by the merchant which can help you figure out how to obtain certain items.
-Lots more!

Remember; if you want to support the mod, the best you can do is tell some of your friends about it :)

---Credits---
Dev team:
-Impaxim (lead dev, does a lot of things)
-JellyBru (spriter)
-Torra th (spriter)
-Sir Pogsalot (spriter)
-RedShift (spriter)

Contributors:
-Tellio
-Magordito
Originally posted by tModLoader Wisplantern:
Developed By Impaxim
99 Comments
ClayWarTheOne Apr 17 @ 3:59pm 
awesome thx
JustImpaxim  [author] Apr 17 @ 3:17pm 
@ClayWarTheOne both will be added next update
ClayWarTheOne Apr 17 @ 3:03pm 
Also that option to hide the Charisma stat would be nice
ClayWarTheOne Apr 17 @ 2:56pm 
Cool mod I love the content
But could you add an option to disable the "battle arts don't work on this item" text?

Cause it basically shows up on all other weapons if you play with extra mods
JustImpaxim  [author] Apr 10 @ 1:34pm 
@wetdarkend fixed for the next update. it should release soonish
weydarkend Apr 10 @ 12:29am 
hi i found out that because of the mod mobs from the army of the ancients do not appear unless you stand close to the portal
Decode.exe. Feb 18 @ 8:44pm 
System.ArgumentOutOfRangeException errors from Special Cave Shapes during world gen with "Advanced World Gen" mod
Decode.exe. Feb 15 @ 7:53am 
Correction: "Special Cave Shapes" from the mod seems to be causing the errors ontop of that
Decode.exe. Feb 15 @ 4:53am 
Im pretty sure you "Fancy Caves" (Lush caves) Breaks with mod: Advanced World Gen, But that being said, I have plenty of other mods that add to world gen, but they play nice with eachother...

I don't mean to be alarming with this comment, just a heads-up to those in similar position.
JustImpaxim  [author] Feb 12 @ 1:27pm 
@CatsHaveEars sorry I didn't see this earlier. I think I just forgot to add a config for the UI; I'll add that to my list of things to add when I update the mod again.