Terra Invicta

Terra Invicta

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Big Country Economy Rework
   
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6 févr. 2024 à 22h38
8 mai à 15h58
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Big Country Economy Rework

Dans 1 collection faite par Dmitri
Kiriel's "United Earth" mod series
3 objets
Description
The Backstory:
Long ago, I wrote this mod to fix a core flaw in Terra Invicta: unifying the world massively reduces global IP output, breaking the economic fantasy of a functioning United Earth. I fixed it.
Then I finished my campaign… and walked away.
The game changed. The mod didn’t.
Enter Vengeance — a hero who hacked my code, updated it for the new version, and kept it alive.
Then he finished his campaign… and walked away.
The game changed again. The mod didn’t.
So now it’s me again. Hi there.

Design Philosophy: Real Power, Not Gamey Balance
This mod replaces Terra Invicta’s smoothed power curves with a linear model that reflects how real economies function. Investment Points (IPs) are now tied directly to GDP (1 IP = $12.5B/month), and their effects scale inversely with population — because that’s how budgets work. One dollar goes further in Slovakia than in India, and one IP has greater impact when spread across fewer people. As a result, power now flows from per-capita wealth, not abstract nation size. The United States becomes dominant because it’s rich and relatively lean. India and China are massive, but face real challenges due to dilution.
This mod doesn’t pretend nations are balanced.
They’re not.
You don’t play on a level field.
You play on Earth.

Under this model, forming a United Earth doesn’t instantly make you all-powerful. It gives you scale, not efficiency. With 8 billion people, every IP gets spread razor-thin— and the only way to mitigate that is to have a lot of IPs. A poor United Earth is a bloated giant. A rich one is unstoppable. You’ll need to invest heavily in economy and education if you want your planetary superstate to act like one. Global unity is a platform for power — not the power itself.

v1.6: Economy priority is now fixed. Added infrastructureCost modifier for Oil/Mineral/Core region upgrade, vanilla = 1.0, local default = 1.5
v1.7: Changed the population scaling from (pop/50)^-0.35 to purely linear 50/pop. It applies everywhere the old code was applied; far as I can tell, everywhere.
Give it a whirl, let me know if you spot any major issues. This should WEAKEN "public good" investments in large countries - the larger (pop-based) the country, the less effect each individual IP would have. 50 mil is a "base" country, with 0 multiplier. Anything lower will get bonuses per IP, anything larger will get penalties.
v1.7.2 Reworked returns on Economy priority to better much current meta-economic models.
1+[(Core+Resource)*1.5 + Education + (Diplomacy^2)/5 + (35,000-GDPperCapita)/1,000]/100 % annual GDP increase per 10% investment in GFCF (Economy priority). This closely models the effects of industrial and resource capacity, human capital (education), institutional strength (democracy), and investment saturation in high-income economies.
v1.7.3: Inequality merge now uses realistic 4-pole model which scales with both pop size and GDP. Merging countries with wildly different GDP/capita levels will now be much more problematic. Perhaps you SHOULD have built that wall after all?

Full methodology and economic modeling rationale included in the readMe inside the mod folder.

INSTALL INSTRUCTIONS:
Download the mod through the game: Mods->Browse Steam Workshop->INSTALL
Download and install Unity Mod Manager: https://www.nexusmods.com/site/mods/21/
Point UMM at TI, and ensure the mod reflects there.
Start the game and confirm UMM and mod both work via [Ctrl]+[F10] command
59 commentaires
Dmitri  [créateur] 9 mai à 11h19 
Ignore the tooltip, setting of 1.0 is correct for linear IP gain.
duskoxiv 9 mai à 8h14 
Hello, so started the mod and i see in UMM options that "IP power multiplier" is set to 1.00 automatically. but when i go on the question mark it says 0.33 is default, .553 is nuts. So was there a change is now 1.00 good and the descriptions under question mark are invalid? Or is the 1.00 setting wrong?
Dmitri  [créateur] 5 mai à 5h18 
New game, currently in 01 Mar 2024, zero issues, everything is working as intended. Disabling the mod is trivial, all the math will return to vanilla upon restart. It is a smooth and painless experience. Please post your thoughts and comments on the balance or lack thereof.
skuchney 4 mai à 23h19 
Gonna start a game with it today. How stable is it? Can it be disabled if anything goes wrong and the game continued?
Dmitri  [créateur] 3 mai à 13h08 
@Project9000 It is by design, the mod has been shifted to Unity Mod Manager by Vengeance, and I am continuing that branch; no need for BepinEx anymore. I've removed the thread. The way to install this: 1. Go into the game -> Mods -> Browse Steam Workshop -> (look for the mod) -> Install button on the right. Install Unity Mod Manager, here: https://www.nexusmods.com/site/mods/21/ — Unity Mod Manager. Use DoorstopProxy. Open UMM, point it at TI, ensure the Economy mod registers there. Run the game, use [Ctrl]+F10 to validate install. If there is a green mark, mod should work. Let me know if it doesn't.
Project 9000 3 mai à 12h14 
Dmitri, ive followed all installation steps and everything but i jus tdo not have a Assembly-CSharp.Invicta_Econ.mm.dll file ANYWHERE on my PC even after literally deleting steam and 800GB worth of games from my drive and reinsatlling everything, but Assembly-CSharp.Invicta_Econ.mm.dll jsut doesnt pop up no matter how often i redownload the mod
Gp.holland 3 mai à 7h39 
ty perun, got both me and the modder back into TI
Dmitri  [créateur] 3 mai à 1h23 
You all can thank Perun for dragging me back to TI. Vengeance's version of the mod is updated to work with 0.4.78 version of the game. This version is NOT FINISHED and not BALANCE-TESTED; it breaks "public goods". Working on the fix, but I figured out I'll drop a working version is the exposed guts here for people to mess with.
Dmitri  [créateur] 2 mai à 10h08 
Feel absolutely free to maintain this! No claims whatsoever; I get back to my mods when I play TI, which happens like... once per year, so if anyone is willing to keep up the work meanwhile, PLEASE do.
Vengeance 28 nov. 2024 à 19h13 
Hi guys, I've updated this mod since it doesn't seem to work with current version of the game. I personally can't play without this mod, the game makes absolutely zero sense without it.

Here's the link: https://steamcommunity.com/sharedfiles/filedetails/?id=3373498251

I've also included some other functionality. Maybe I'll add more in the future.

If Dmitri, the original author of this mod/idea considers this some sort of a copyright breach, I'm willing to take my version down at any moment. Just holla.