Wreckfest

Wreckfest

36 ratings
Burnout 4 Angel Valley
   
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File Size
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15.376 MB
Feb 6 @ 4:12pm
Feb 11 @ 9:32am
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Burnout 4 Angel Valley

Description
The map just how Troxus gave it to me, same files as HeXoRModS used for the Assetto Corsa port originally ported by Mati The Mudkip (see video), road flattened slightly to compensate for the realistic unforgiving physics of this game. Forward and Reverse variant, tunnel is unfortunately AI unusable since the second to last checkpoint ended the longest one so it always resulted in getting knocked off the largest daisy chain of barely valid routes imaginable. Still perfectly player-drive-through-able but much like the original there isn't much point in it.

Entrance/End of tunnel + some curbs smoothed for gameplay improvement, removable by renaming/moving data/track/angelvalley/angelvalley_gameplay.scne

Scale 1:1
19 Comments
FrenchVanillaMilitia May 20 @ 2:15pm 
The track is so fun! The only track I know of where I put my gearing all the way to top speed and I still Red Line
TOAST  [author] Apr 9 @ 2:12am 
It'd be more likely I port over all Flatout 1 maps, then all NICE2 maps then maybe finishing DKR then perhaps adding the Beetle Racing track I was actually asked to import only after that I might want to look into manually dissecting the bundled files of the roms. Getting gpu dumps from emulators is not pretty either. The cars though maybe, but I really don't like adjusting cars with restart to apply changes and all that.
kittyserena407 Feb 23 @ 1:54pm 
Oh this is a dream come true as a diehard burnout fan! Can't wait for the rest of Revenge's tracks and Burnout 3 as well.
Elephantkilla Feb 16 @ 3:54pm 
it doesn't look like 130037. I would say that there are more than 2 million polygons here))
Elephantkilla Feb 16 @ 3:53pm 
Can you send me the geometry and textures of this location? I just don't understand anything about wrekfest modding and how to pick up models from there. if you still have a project with textures already uploaded, I would be glad. if not, then no. Where did you get this map from? Did you pull it out yourself?
TOAST  [author] Feb 16 @ 1:29pm 
130037 triangles although I've split away the barricades, fences, decal, horizon and added invisible walls which are not included in that. It's not much only after a like 3 million it gets dicey in Wreckfest. ^^
Elephantkilla Feb 16 @ 1:17pm 
How many polygons does this location have?
Caricia De Trava Feb 13 @ 10:25am 
amazing job!
BARDO Feb 12 @ 1:24pm 
Wirklich nice :D
M'aiq the Liar Feb 11 @ 11:23am 
M'aiq was just about to mention the car lot corner causing AI wrecks, but this one sees it was already remedied. M'aiq also hopes there are plans to add more layouts, and open up the side streets. This one has found his new favorite track, M'aiq wishes you well. ^_^