STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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Empire at War Remake: Submod - Lusankya
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Game Type: FOC
File Size
Posted
Updated
11.777 MB
Feb 1, 2024 @ 9:06am
Feb 6, 2024 @ 6:52am
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Empire at War Remake: Submod - Lusankya

Description
What is this?
A submod for Empire at War Remake 4.0 that allow Rebel to construct Lusankya, the Executor-class star dreadnought, at Tech 5 in Galactic Conquest. The unit is based on the original Executor-class star dreadnought in Remake, and have the same phase mechanic as its imperial variant, while making some other changes on both units.

The Lusankya
- A Rebel(New Republic) version of Executor-class star dreadnought, the Lusankya shares all the base stats and weapon arrangements with Imperial Executors, while having changed laser colors and decorative Alliance Starbird emblems on her deck.
- Rebel faction can build the Lusankya in Galactic Conquest, with the prerequisite of Tech level 5 and capital shipyard at either Kuat, Fondor, Byss or Mon Calamari.
- The Rebel faction do not have a corresponding fighter swarm, so the Lusankya's fighter garrison is changed to 6/12 X-wings, 6/12 A-wings, 4/12 E-wings, 4/8 Y-wings and 4/8 B-wings.
- The reinforcement fleets at phase 4 and 5 are changed to Rebel fleets consist of MC50, AAF2, MC80A, MC80 Liberty and Nebula.
- Alliance Starbird emblems are replaced with a visually newer version.
- Voice lines of Lusankya are changed to voice lines from Wedge Antilles, Rogue squadron.
- Lusankya has the same maintenance cost with regular Executor-class.

Other changes
- All Exectutor-class star dreadnoughts including Lusankya have their main batteries model changed to ISD1's dual heavy turbolasers.
- Hardpoints of all Exectutor-class star dreadnoughts' phase 5 are changed while having the same total HP.
- Fixed the problem of super heavy missiles flying sideways.

Warnings
- This submod may be incompatible with other mods that:
Modified the Executor-class
Changed unit descriptions or add new units with descriptions
Added or changed projectile stats or behaviors

This submod is not made by any of the official member of Empire at War Remake developers.

ID to launch the submod
STEAMMOD=3151803858 STEAMMOD=1770851727
19 Comments
Skylord17 Apr 1, 2024 @ 11:27am 
nope does not work with 3.5. would love a submod for it tho
Skylord17 Apr 1, 2024 @ 11:18am 
trying it niw, does break dicrptions
Elimm  [author] Mar 17, 2024 @ 8:42pm 
@neothejedi_007 Possibly yes, if the Revisited submod do use phased dreadnought.
Markazorax Mar 17, 2024 @ 6:47pm 
Will this work with the Remake 3.5 revised mod?
Old_spice Feb 18, 2024 @ 11:56am 
@Exlaw if u try please give feedback about this mods compatibility
Elimm  [author] Feb 13, 2024 @ 10:57am 
@Exclaw If Empire in CW faction submod can build Executor properly than I think this submod will just work, except missing descriptions. No solid proof for this though, you may try it out.
Sulf Feb 13, 2024 @ 12:43am 
Huh? No I mean rebels being able to build it awhile playing the submod. It mainly has unique GCs that the base mod doesn't that would be nice to use this in. Not giving it to the expanded CW factions
Elimm  [author] Feb 13, 2024 @ 12:21am 
@Exlaw That's unlikely...... Executors never should appear in the hands of Clone Wars faction anyway.
Sulf Feb 13, 2024 @ 12:01am 
Can you make these compatible with the clown wars holdouts submod?
Old_spice Feb 8, 2024 @ 6:34am 
Cool thanks!:steamthumbsup: