Sid Meier's Civilization VI

Sid Meier's Civilization VI

86 ratings
TheColdHands's Secret Societies: Brotherhood of the Deep
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
4.702 MB
Jan 29, 2024 @ 12:11pm
Nov 1, 2024 @ 6:19pm
4 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
TheColdHands's Secret Societies: Brotherhood of the Deep

Description

Those who control the ocean, the Brotherhood of the deep

This mod necessarily requires Gathering Storm

Promotions
  1. Intertidal
    Unlocked by looting Tribal Villages. Water tiles gain +1 production (+2 if has feature), Specialized districts gain +1 amenities if adjacent to water tiles. Allows you to Embark any unit.

  2. Bathyal
    Unlocked in Medieval Era. Allows the construction of fishing boats on any water tile. Coastal cities cannot be put under siege. Your Trader units are immune to being plundered on water tiles. Units gain the ability to enter Ocean tiles.

  3. Abyssal
    Unlocked in Industrial Era. Allows you to construct the Shrines to the Sea, a powerfull replacement to Flood Barrier that unlocks early. Embarked units can attack in water, naval units can heal on neutral territory.

  4. Hadal
    Unlocked in Atomic Era. Water improvements gain +1 Science and +1 Faith. Unlock the Requiem of the Deep project.

Shrines to the Sea
Unique to Brotherhood of the Deep
This Flood Barrier replacement who unlocks early, gives +1 culture for every water tile in your territory and accelerates the rise of ocean levels


It is recommended, but not mandatory, to use Sukritact's Oceans

CREDITS
  • SQL code: TheColdHands
  • 2D Art: RMinaj




28 Comments
Monkey Fightin' Snakes Dec 24, 2024 @ 1:53pm 
Beware, this can completely break the game. I would actually avoid the god of the sea pantheon to avoid making your civ too OP. having 4 food and 4 prod on every tile is cool, but it kind of trivializes the game when all your cities are twice the size of everyone else's and you have more production than any every other civ combined. Otherwise, I love this idea, great mod.
TheColdHands  [author] Nov 13, 2024 @ 5:24pm 
@Digihuman, It depends on the size of the map you are using, the project makes the sea level rise 0.5 m on a standard map, on Large and Huge maps you need to do the project twice to rise 0.5 m, on tiny maps the project makes it rise 1 m, I wish there was a way to set the ability to work depending on the size of the map, but I don't know how to define this.
Digihuman Nov 11, 2024 @ 4:54am 
Really enjoy this mod for playing coastal civs and archipelago maps. That said, I think something must be broken somewhere - the sea levels never rise, ever.
Dantalian Oct 31, 2024 @ 1:42pm 
The mod bugs and the cities become tiny. Basically, the monument, the palace (sometimes not even that) and nothing else appear.
Wuu. Sep 27, 2024 @ 1:39pm 
Yeah this mod conflicts with something and it makes the little houses disappear in cities leaving only the Palace, Monument, Granary, walls as the only visible thing.
Accolyptus Sep 1, 2024 @ 5:29am 
@TheColdHands I think it conflicts with City Canal Rework as it also handles sprawl around newly formed city's. Makes weird sense though since this mod of yours has nothing to do with sprawl unless i overseen something? Anyway, when i kept having this mod on, sprawl just wouldnt happen for some reason. Got nothing else active which handles sprawl increase neither Sues Canal wonder which also conflicts with City Canal Rework sprawl otherwise.
TheColdHands  [author] Aug 30, 2024 @ 5:49am 
@Accolyptus Can you tell me exactly which mod you are talking about?
TheColdHands  [author] Aug 30, 2024 @ 5:48am 
@Ravenmaster To increase the power and territories of our secret society, since we are amphibious creatures, and to bring everyone to the origin of life, since all life comes from the sea.
Accolyptus Aug 30, 2024 @ 3:14am 
Thanks for the creation and a great idea. Sadly this mod has issues with the automated city sprawl function around settlements. When you turn on secret sociaty's and have this mod activated, sprawling doesn't function. It took me a long time to pinpoint the source of the problem omg. :steamthumbsup::steamhappy:
Ravemaster99 Aug 29, 2024 @ 11:02am 
Are the bugs fixed?
And why would we flood the world?