Starbound

Starbound

83 ratings
Upgrade Station Loading Music (From Team Fortress 2)
   
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File Size
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22.006 MB
Jan 29 @ 9:24am
May 30 @ 4:42pm
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Upgrade Station Loading Music (From Team Fortress 2)

Description
changes the warping, deployment, and loading music with the unused Upgrade Station theme from Team Fortress 2, because i thought it'd be funny

current supported modded races:
- Lucario
- Zoroark (Normal and Hisuian)
- Neki
- Sylveonoid
- Draconis
- Glutt & Nuu (Maple32)
- Neko Alternate
- Nebulac
- Avali Triage
- Every Race Included in Frackin' Universe
- Every Race in Elithian Races
- Vampires!
- Viera
- Everis
- Sangheili (Lambsie11's Halo Mod)
- Brute and Elite (Halo Ultra [Updated Version])
- Grunt and Employer (Somewhere Beyond Nevada)
- The Angels of Starbound
- Trollbound
- Deadbeats
- Protogens
- Astral Constructs
- Kitsune (+ Halfsea)
- Limako
- Dark Latex
- White Latex
- Lastree
- Ruin Fragments

(i don't test the mod, but let me know if a patch doesn't work!! you'll get appreciations from me)

if you have a race (or several!) that you really want to have deploy/warp music for, just comment it and i'll patch it in!!

uses a 15 minute loop because a. it's also funny b. i don't know how to loop c. i would go 30 minutes but if it takes that long you should probably fix your game. also 30 minutes is too big of a file size for a dumb mod like this LOL

based on the Elevator music loading by Degranon which replaces the loading music with Local Forcast Elevator by Kevin Macleod
(and by based i mean i just unpak'd it and replaced the song, apolocheese! as such you can't use both)
28 Comments
Puro Zazahitter May 30 @ 7:46pm 
Thanks :sans::steamthumbsup:
hannie  [author] May 30 @ 4:43pm 
ok patched all 6 of em in enjoy :)
hannie  [author] May 30 @ 4:06pm 
to answer you both, it needs modded races support is because of how starbound does teleporting

it's nothing more than just a cutscene, looking through the files and using a mod that skips cutscenes proves that (iirc, when you skip it, it just shows a blank world until it fully loads in)

every race has their own teleport cutscenes, inside with it are the beam animation and sfx/ambience. this mod simply overwrites those sounds and plays the music. if there wasn't a patch for that race, it would just play the normal warp sfx.

there might be a simpler way to do this instead of having to Manually Make A Patch For Every Race Mod Ever,, or maybe this IS the simplest way, i wouldn't know lol as stated b4 i just remixed the mod i know nothing

with that said sorry for taking so long with some of these requests i'll get right to patching them in! : )
Puro Zazahitter May 30 @ 3:18pm 
I don't know WHY it needs to support modded races but it'd be nice if this included dark latex, white latex, lastree, fragment of ruin... And I guess that's it
Fiddlebert May 2 @ 7:23pm 
smth smth either Limako or "wait how does this need modded races support"
Prinz Mar 24 @ 12:11pm 
Does this support Kitsune race?
hannie  [author] Feb 18 @ 12:31pm 
done + added astral constructs as well and i also quieted down the music, hopefully it's not too quiet but it's not as loud either
SewerHampster Feb 17 @ 8:02pm 
Music's too loud, I think.
kindKnight Feb 17 @ 3:02pm 
protogens?
bad P2P Feb 10 @ 5:29am 
It cost a potato spec and a screen to play this song ... for 120 seconds. [laughs] [yea this is great since loading screens can get absurdly long].