Project Zomboid

Project Zomboid

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[B41 / B42] Split Items
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86.883 KB
Jan 25, 2024 @ 10:49pm
May 20 @ 2:02am
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[B41 / B42] Split Items

Description
Split Items in your Inventory

Supported languages:
한국어[KR] (IDK)
English[EN] (IDK)
Français[FR] (Jozay)
Brazilian Portuguese[PT-BR] (Kildare)
Русский[RU] (PoTTall, StonedAstronaut)

Workshop ID: 3147428398
Mod ID: SplitItems
Popular Discussions View All (3)
8
May 20 @ 2:04am
PINNED: Translation
IDK
4
Mar 22 @ 2:54pm
PINNED: Bug Report
IDK
28 Comments
Rachel L Jan 14 @ 6:26pm 
In case anyone is coming here from suddenly not having their split item and not finding the other one (that i think was updated while this one wasnt), the folder of the old one is 3386561719 and its version will show as 0.0.6 in the mod manager. go to your subscribed mods list and unsub to it
Jozay Jan 9 @ 8:01am 
(I had no other mods activated)
Jozay Jan 9 @ 8:00am 
Hello
I tried your mod but something seems not working correctly.

First of all, I can't see mod options in the game options.

Second, I got this error :

function: addComboBoxOption -- file: SplitItemsUI.lua line # 39 | MOD: [B41] Split Items
function: initialise -- file: SplitItemsUI.lua line # 137 | MOD: [B41] Split Items
function: createSplitItemsUI -- file: SplitItemsMain.lua line # 33 | MOD: [B41] Split Items
function: onMouseUp -- file: ISContextMenu.lua line # 90 | Vanilla.
[09-01-25 16:50:11.574] ERROR: General , 1736437811574> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: type of non-table: null at KahluaThread.tableget line:1689..
[09-01-25 16:50:11.575] ERROR: General , 1736437811575> DebugLogStream.printException> Stack trace:.
[09-01-25 16:50:11.576] LOG : General , 1736437811576>
STACK TRACE
IDK  [author] Dec 28, 2024 @ 11:42pm 
@四处溜达
fixed
四处溜达 Dec 28, 2024 @ 10:58pm 
when i right click more trait's weapon,it will show
`attempted index: getName of non-table: null
function: contextMenu -- file: SplitItemsMain.lua line # 29 | MOD: [B42] Split Items
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@cfe1a518
function: createMenu -- file: ISInventoryPaneContextMenu.lua line # 896 | Vanilla
function: onRightMouseUp -- file: ISInventoryPane.lua line # 1459 | Vanilla
java.lang.RuntimeException: attempted index: getName of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:624)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
IDK  [author] Dec 28, 2024 @ 6:12pm 
@HideoKuze
fixed
HideoKuze Dec 28, 2024 @ 1:35pm 
I got errors when right click stacked books, the errors come from this mod
IDK  [author] Dec 28, 2024 @ 5:40am 
@ChamaNaHannah
Added this feature in version 0.0.8 [B42]. Thank you for the idea!
ChamaNaHannah Dec 28, 2024 @ 2:07am 
Could you make the pre-selected inventory be the currently opened container?

If possible, this would make the mod much more convenient by removing the need for manually selecting the container you want to move thing to every time.

For example:
If you want to move things from your character inventory to the floor or a vehicle trunk, you simply leave that container open and then use the "Split items" action, select the amount and click split.

But if i want to move things to a different container then the one you have opened, you could then select it manually on the "Select the inventory you want to move" box.

Also, the default option if no container is opened could be Character main inventory (if you are grabbing something) and Floor (if you are dropping something).
jodoo20 Oct 4, 2024 @ 6:57am 
너무 좋은데?