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I tried your mod but something seems not working correctly.
First of all, I can't see mod options in the game options.
Second, I got this error :
function: addComboBoxOption -- file: SplitItemsUI.lua line # 39 | MOD: [B41] Split Items
function: initialise -- file: SplitItemsUI.lua line # 137 | MOD: [B41] Split Items
function: createSplitItemsUI -- file: SplitItemsMain.lua line # 33 | MOD: [B41] Split Items
function: onMouseUp -- file: ISContextMenu.lua line # 90 | Vanilla.
[09-01-25 16:50:11.574] ERROR: General , 1736437811574> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: type of non-table: null at KahluaThread.tableget line:1689..
[09-01-25 16:50:11.575] ERROR: General , 1736437811575> DebugLogStream.printException> Stack trace:.
[09-01-25 16:50:11.576] LOG : General , 1736437811576>
STACK TRACE
fixed
`attempted index: getName of non-table: null
function: contextMenu -- file: SplitItemsMain.lua line # 29 | MOD: [B42] Split Items
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@cfe1a518
function: createMenu -- file: ISInventoryPaneContextMenu.lua line # 896 | Vanilla
function: onRightMouseUp -- file: ISInventoryPane.lua line # 1459 | Vanilla
java.lang.RuntimeException: attempted index: getName of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:624)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
fixed
Added this feature in version 0.0.8 [B42]. Thank you for the idea!
If possible, this would make the mod much more convenient by removing the need for manually selecting the container you want to move thing to every time.
For example:
If you want to move things from your character inventory to the floor or a vehicle trunk, you simply leave that container open and then use the "Split items" action, select the amount and click split.
But if i want to move things to a different container then the one you have opened, you could then select it manually on the "Select the inventory you want to move" box.
Also, the default option if no container is opened could be Character main inventory (if you are grabbing something) and Floor (if you are dropping something).