tModLoader

tModLoader

47 ratings
Reloadable Guns Revitalized
   
Award
Favorite
Favorited
Unfavorite
Mod Side: Both
tModLoader Version: 1.4.4
Language: English
File Size
Posted
Updated
8.216 MB
Jan 25, 2024 @ 1:49pm
Apr 11 @ 10:45pm
14 Change Notes ( view )

Subscribe to download
Reloadable Guns Revitalized

Description
The long awaited (unoficial) 1.4.4 port of Reloadable Guns! I do not own this mod, if the original authors wish for me to take it down, then I will.
A few changes from the original include:
- New ammo count display at the cursor.
- New ammo system which is similar to the ammo system from Terraria Overhaul back in 1.3. (Disabled in config by default.) Note: Even if you loaded a gun, you still will need ammo in your inventory to shoot.
- New Speed Loader accessory, that makes revolver reloading near-instantaneous.
- Max ammo increasing effects work.
- Added animations for a few guns. Removed M1911 category.
- More config options.

--Original description--

An updated version of Ameer Arena's Reloadable Guns mod. This incorporates many bug fixes and improved features, such as Rocket-based weapons requiring a reload, more detailed sound events for reloading and dryfire, and a lenient config menu that allows you to customize which weapons are categorized as which gun type.

If you're unaware of what this does, here is a brief summary:

-All Bullet-based and Rocket-based weapons now have a Clip Size, which is displayed near the top-right of the screen.
-Once the counter reaches 0, that weapon cannot be used until it is reloaded.
-After a Reload, all firearms gain a +300% damage boost for 1 shot. (Configurable)
-To accomodate for the need to reload, all firearms now deal +15% damage. (Configurable)
-And no, this is NOT a nerf to guns.


-Credits-
-Ameer Arena: Original author.
-Antinous: Maintaining the mod after Ameer.
-Ishigh: Helped me fix a few bugs for v1.2.4.
-Old ReloadClipIn: Mike Koenig's Glock 17 9mm Pop Clip In from SoundBible.com.
-Old ReloadClipOut: Mike Koenig's Glock 17 9mm Ejecting Magazine from SoundBible.com
-Most other gun sounds: Treyarch and ID Software.


=Update v0.3=
-Reloading sound only plays 2-3 times throughout a reload.
-Improved overall compatibility with Reloading, ranging from UseTime 1 to UseTime 80.
-Increased Gun base damage from 12% to 25%.
-Increased Firing Moment damage from 200% to 300%.
-Corrected English spelling mistake with one of the buffs. It was formerly titled "Fireing Moment". It is now "Firing Moment".

=Update v1.1=
-A critical bug has been fixed: When launching the mod in Multiplayer, the UI would cause it to disable. Reloadable Guns now works in Multiplayer worlds as intended.

=Update v1.2=
-Increased max rounds of Tactical Shotgun. It was once 12. It is now 24.
-Reduced Gun base damage back from 25% to 12%.
-Added a Dryfire sound.
-Added the Red Ryder to the list of whitelisted weapons. It has a Clip Capacity of 14 rounds.

=Update v1.2.1=
-Removed the Musket and Flintlock Pistol from the whitelisted guns.
-Increased overall Gun Damage from 12% to 15%.
-Fixed a bug with the Shroomite Magazine: The tooltip claimed that it reduced Reload Speed by 40%, despite it actually being 20%.

=Update v1.2.2=
-Fixed a bug with the Gun Damage being 25% instead of 15%.
-The Shroomite Magazine now grants +10% Bullet Damage.
-Improved the Ammo Calculation. It is much more dynamic and accurate now.
-Weapons that use Rockets, such as the Rocket Launcher and Grenade Launcher, now count as Reloadable Guns.
-Set the ammo of both the Flintlock Pistol and Musket to 3.
-Set the ammo of the Shotgun to 5.
-Set the ammo of the Tactical Shotgun to 16.
-Optimized the code a bit.

=Update v1.2.3=
-The name is now "Reloadable Guns Redux" due to the drastic changes made.
-Updated the Description.
-Added a homepage.
-Increased the MagBuff's bonus from 33% to 35%.
-Fixed grammar errors in many of the Buffs and Accessories.

=Update v1.2.4=
-Ported the mod to 1.4.
-Updated the Description.
-Changed the default Reload Keybind from "L" to "R".
-Implemented custom sounds for Dryfire and Reloading.
-Temporarily removed the UI.
-Added a few checks for certain functions and fixed a mod compatibility bug with the Starve mod. (Thank you, Ishigh.)

=Update v1.2.5=
__Gameplay__
-Added the Drum Magazine, an accessory that doubles Clip Size, but halves Reload speed.
__Miscellaneous__
-Fixed some item descriptions.
-Fixed a bug with the Reload Buff. The Sound Timer now resets each time the buff is applied.
-Improved the Reload Buff. There are now a few sounds that play with it.
-Implemented a Config.

=Update v1.2.5.1=
__Gameplay__
-The Firing Moment buff now affects Rockets.
__Config__
-Rocket-based firearm damage boost is now a separate configuration from normal firearm damage boost.

=Update v1.2.5.2=
-Rebalanced the Ammo Override's clip sizes for most guns.

=update v1.2.5.3=
-Updated the mod for the June 2022 update of tModLoader.

=Update v1.2.5.4=
-Made the Dryfire sound configurable, as it can be irritating if spammed.

=Update v1.2.5.5.=
-Updated the mod for the July 2022 update of tModLoader.

=Update v1.3=
-Rewrote the mod from the ground up. Lots of changes.
[] Firstly, the user can now customize via Lists which guns they want to be categorized as which, and how many rounds they have. This is a massive improvement compared to the last versions, where ammo size was determined dynamically, which wouldn't always fit the gun. Especially modded guns.
[-] The Reloading and Firing Moment buffs will go unused for now.
[+] Added a plethora of sound events for the various gun types to reload. So far, this includes: Pistol, Pistol (M1911), Shotgun, Boomstick, Rifle, Sniper, LMG (M60), and Rocket Launcher (RPG).
[-] All of the other content of this mod, as of now, is non-functional with the new Reloading system. Their usage will regain capability in a newer version.
[] The "constant dryfire with automatic weapons" bug has been fixed.

=Update v1.3.1=
[+] Re-implemented the Firing Moment ability.
[] Adjusted the Screenshake to last 1 tick instead of 5.
[] Adjusted the Config a bit.

=Update v1.3.2=
[] Fixed the bug where Firing Moment doesn't clear after shooting.
[] Added an option to change how long the Firing Moment buff lasts.
[] Made some adjustments to the Screenshake effects.

=Update v1.3.2.1=
[-] Since I can't find the time to work on that awful game-breaking bug with Ammo Amount Configuration, I've reverted the former Dynamic Ammo Calculation. I don't know when I'll be able to fix this, but at least the mod will be in a playable state for now.
Originally posted by tModLoader ReloadableGunsRevitalized:
Developed By Ameer Arena, Antinous (1.4 Port) & Rockman Zeta (1.4.4 Port)
106 Comments
Angel_Enriq Jan 27 @ 5:03pm 
se puede hacer que armas que ocupen otras cosas que osean por ejemplo armas que necesitan slime, tengan la mecánica de recargar?
Mateus Jan 21 @ 1:09pm 
Would be nice if we had more options to balance it other than the 15% damage bonus, something like a velocity buff, the default velocity just feels like im playing with toys.
Angel_Enriq Jan 8 @ 6:39pm 
seria bastante interesante que agregaras esas mecanicas, apesar de que no usen municion
Rockman Zeta  [author] Jan 4 @ 7:58pm 
Yeah
100%Gamer Jan 4 @ 7:54pm 
Love the mod so far. Do you think you could make it so the mod also affects the dart pistol/rifle and or other guns that don't use bullets?
War_42 Jan 3 @ 10:04am 
i love this mod, but i'd like to have an option to see the ammo count on the bottom left corner instead of in the info tab, so that is's easier to pick it out from all the text. could that be an option? i think that the calamity overhaul mod does it, but it breaks the terraria overhaul mod's weapon mechanics, wich is why in prefer yours. plus the reload buff is awesome. keep up the good work, you got my like
Rockman Zeta  [author] Dec 29, 2024 @ 5:41pm 
I can add a way to force the reload mechanic on certain items later.
Rockman Zeta  [author] Dec 29, 2024 @ 5:40pm 
The mod isn't going to affect weapons that don't use bullets or rockets, so no.
Angel_Enriq Dec 29, 2024 @ 4:39pm 
prodrian hacer que afectar a las armas de TerRoguelike? / could make it affect TerRoguelike weapons?
my profile name Dec 19, 2024 @ 8:57am 
I appreciate that this mod makes guns more satisfying to use, and it's really easy to make modded guns work with it. I'll note that:
1. at high enough reload speeds rocket launchers reload all of their ammo instantly for some reason (revolver reloading will just break at really high reload speeds, but this is fixed by having the speed loader accessory)
2. the mag potions only stack to 30, whereas vanilla potions stack to 9999