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That said, I feel that in the map's current form, it doesn't play well with the scoring system; there's not enough smallfry around to really keep a chain going. The "left" wing is somewhat better about this, but the use of crates combined with the jump-pad progression after the first fight puts a bit of a dent in it. The last fight in particular is guilty of this; it's too close quarters for rockets, but the enemy load is too generally "beefy" to allow for shotgun to chain worth a damn (especially on Bullshit difficulty, where it's actually literally impossible to chain the spread guys on the donut-ledge). In general, if you want to use "middleweights" heavily, you'll need to give the player enough room to use rockets.
A decent map for your first one, challenging but fair, and fun to play even if it is short and simple. The ceiling turrets especially caught me off guard, I don't think I've seen those in the game or any other map before.
Anyway, good stuff! Good luck with any future creations!
Had fun with this, with only a couple of niggles for me.
I think there is only one checkpoint in the map that activates after completing a section, but not one for the other side. Another checkpoint on the other section would be nice :)
In the beginning room part of the ceiling is untextured.
All in all, good fun! Thanks for putting it up and hope to see more in the future!