Stormworks: Build and Rescue

Stormworks: Build and Rescue

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JM "Vincent M. Byrne"-class CATOBAR Carrier (Updated)
   
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File Size
Posted
Updated
21.996 MB
Jan 21, 2024 @ 8:01pm
Feb 8, 2024 @ 2:57pm
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JM "Vincent M. Byrne"-class CATOBAR Carrier (Updated)

In 2 collections by Jarr(cito)
Jarrmarine Shipbuilding & Naval Equipment
21 items
[AFCS Block II] Certified Creations
27 items
Description
[SPAWN WITH A MISSION!]
[CAUTION: This vehicle is very heavy for performance. Special care was taken to avoid unnecesary lag, but this is a fully featured vehicle with minimal JM interior (crew quarters, mess hall, med bay) and high amounts of physics merges due to weapon loadout.]

Jarrmarine Presents...




JM "Vincent M. Byrne"-Class Aircraft Carrier
CV10 Series


The first aircraft carrier class of the JRN, these CATOBAR carriers are the flagships of the Jarrmarine fleet. Capable of deploying a large number of fighters, their advanced networking and impressive armament greatly enhances the range and offensive capabilities of the strike groups. Originally built as helicopter carriers with V/STOL capabilities, they were redesigned with electromagnetic catapults and arrestor gear to allow the operation of CATOBAR aircraft. The holdback system also allows the carrier to function in STOBAR operations, this lead to the official designation of the ship to be "CA/STOBAR" within the JRN fleet command.

4 ships were commisioned:
-JRN "Vincent M. Byrne" (CV-11)
-JRN "Brayden Chambers" (CV-12)
-JRN "Joseph F. Lavaud" (CV-13)
-JRN "Marcus Rieger" (CV-14)

START PROCEDURE.
-Set your desired engine(s) throttle and turn on the toggle switch.
-Enable the Engine drive clutch.
-For power generation you can use the Generator Clutch arrow buttons.
-Drive the ship from the helm at the bridge, use W/S to direct power to the driveshaft
AVIATION FACILITIES USAGE PROCEDURE
-Controls for the elevator are located at the stairs inside the hangar AND in one of the corners of the elevator (the corner closest to the superstructure)
-Arrestor gear is ready for use by default. Reset it with the control panels at Flight Deck Ops.
-Holdback connectors must be enabled. The buttons are right next to the connectors. Release/launch via Flight Deck Ops or by disconnecting from within your aircraft.
-Catapult connectors must be enabled, and for the NQ-style dual connectors, they must be raised (3 different height options). Launch via Flight Deck Ops or by launching from your aircraft. It is not recommended to launch the catapults with no aircraft.
-Refuel your aircraft with the Refueling Station. First, connect your plane to any of the labelled ports (P1 or P2). Then, head for the Refueling Station at the stern, behind the elevator. Connect P# to the output of a pump, and the input to the fuel type you need. Enable the pump with the manual button or with remote control.
TIPS & TRICKS
-There are welding tools on the service room below the CIC, on the second island.
-There are winches on the stern, you can use them for towing.
-You will find countless fire extinguishers and medkits scattered across the ship.
-On the stern you will find the pumping station which you can use for refuelling.
-You can leave engine(s) on with full generator clutch to generate power without moving.

    Stats
  • Max Speed: 20-25 knots
  • Price: 710,000 (Approx, including ammo & ordnance)
  • Crew: 1 to 10 (not counting aviation complement)
  • Hangar: Yes (4-5 aircraft, size compared to elevator)
  • Aviation facilities: Full size flight deck w/ catapults, holdbacks and arrestor gear (CATOBAR, STOBAR)

    Features
  • AFCS Block II
  • Map & Waypoint Autopilot
  • Realistic Navigation Lights
  • 2x Jarrmarine NE2500 Engines
  • Living quarters for a crew of 18
  • Living quarters for a complement of 12 marines and 6 aviation crew.
  • Spare room with seating for 6
  • Med bay with multiple beds.
  • Heaters for arctic missions
  • Emergency Beacon locator
Credits
¹. Powered by this Radio system
². Using this microcontroller
NNLink compatible

Want more?
[AFCS Block II] Certified Creations
Jarrmarine Collection
Jarrmarine Weapon Systems

Jarrmarine Recommended Aircraft
NNTC "Cardinal" VTOL
NNTC "Super Étendard"
NNTC "MiG-29K"
NL J/A-112N "Chimera"



(NOTE: This ship uses stabilization glitch for the best experience when handling overweight aircraft.)

[Jarr Marine]
[Do not copy or publish without permission]
53 Comments
PoliceUnit1 Oct 22, 2024 @ 7:13am 
why am i gliding on the ship?
Hawk Oct 10, 2024 @ 8:51am 
um.. it says wrong version and it deletes like half of the ship when it spawns
M109A3 Howitzer Sep 25, 2024 @ 10:57pm 
Also, What Plane Do You Recommend To Use The Catapult?
Sir_James Aug 10, 2024 @ 12:56am 
Oh my days, i'm so dumb. I got it, nvm!
Sir_James Aug 10, 2024 @ 12:56am 
Is there a button in the Chimera to launch the catapult?
Jarr(cito)  [author] Jul 24, 2024 @ 4:28pm 
Not usual, maybe it's your aircraft?
NuclearGaming Jul 24, 2024 @ 3:30pm 
I LIKE HOW THE CATAPULT DOESNT LET GO OF THE AIRCRAFT UNTILL ITS POINTING TO THE FUCKING WATER
herrkonner Jun 11, 2024 @ 10:28am 
where was that LHD vessel, i had it on an addon and now its off the workshop, please bring back
Agent_Squid May 8, 2024 @ 7:03pm 
How do I use catapult in the plane
yehoshualyn2012 Apr 20, 2024 @ 1:47pm 
ithis is one of the best aircraft carrier if seen, i'm going to fly a plane off of it