Total War: ROME REMASTERED

Total War: ROME REMASTERED

27 ratings
Rome Expanded - Battle AI
   
Award
Favorite
Favorited
Unfavorite
Feature: Battle
File Size
Posted
Updated
1.110 MB
Jan 21, 2024 @ 6:49pm
Nov 21, 2024 @ 7:00pm
16 Change Notes ( view )

Subscribe to download
Rome Expanded - Battle AI

Description
Rome Expanded - Battle AI features 5 battle AI personalities to choose from for your factions, and 121 custom battle formations that improve the AI's tactical combat ability. This mod is compatible with vanilla Rome Remastered. Do not use with Rome Expanded!

This mod has been modified to be used directly in Rome Remastered vanilla. I have included Rome Expanded's custom battle AI, AI battle formations, and the vanilla descr_sm_factions file. All included files have been modified to take advantage of our custom AI and battle formations.
23 Comments
Jungfaha Apr 14 @ 10:14pm 
Found some answers:
- Seems to work with modded maps since its battle based only.
- Yes AI behaves better... to what extent? (to be seen)
- to be used with vanilla only since the creator made a mod called "Rome Extended" which by default already has this mod embedded.
- Seems it effects only campaign Battles

For those that see this and have used the mod. what differences have you noticed? what is your personal experience? thanks
Jungfaha Apr 10 @ 12:43pm 
@JaceX
i have a custom/modded map for campaign since this only effects in battle formations... does this still work?

- will the AI behave better than the original game?
- why does the icon or pic have the words "Rome Expanded" when in description you say NOT to use with "Rome Expanded"
- Does this also effect skirmish battles from main menu or only in campaign?

thank you
Nevermore Jan 6 @ 1:28pm 
What I did instead is to disable the "AI-Improvements" when starting a new campaign. Then it is more tame like it was in the original.

Sometimes it feels too tame, but it also isn't as psychopathic anymore.
JaceX  [author] Jan 6 @ 10:25am 
@Nevermore This mod is solely focused on battle AI and does not influence or affect campaign AI.

Also, Feral rewired the AI to be more aggressive to the point of betraying allies at times. One way to prevent this is to keep full garrisons in the cities bordering your allies/vassals/trade partners.
Nevermore Jan 2 @ 5:34am 
Could you do something about the Anti-Player Bias or tell me how to find the AI files that govern the AIs behavior towards the player on the campaign map?

I constantly get attacked by every neighbor I have. And right now one faction sent a diplomat to my city to make a trade agreement and then besiege one of my cities. Like this, the AI is completely untrustworthy which makes any kind of diplomacy worthless.
Nevermore Dec 30, 2024 @ 3:38pm 
Guess I was mistaken. There were only a few in the beginning and then no more.
JaceX  [author] Dec 29, 2024 @ 7:55am 
Battle AI does not affect pirate or brigand spawn rates.
Nevermore Dec 27, 2024 @ 4:07pm 
Did this mod add Rebel Pirates or change how they behave? I have never seen many Rebel pirates before, but now they pop up everywhere.

If so, I do like to see them more often. Actually gives my fleets something to do.
sny Dec 2, 2024 @ 11:26am 
3 now :)
Sn33th3 Nov 30, 2024 @ 11:28pm 
I like barbarian invasion a lot so this would be pretty neat, but that's only 2 people out of the 100 you need lol