Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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That207Guy's Realism Mod
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Tags: Mod
File Size
Posted
Updated
1.041 GB
Jan 18 @ 2:22pm
Apr 25 @ 9:40pm
18 Change Notes ( view )

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That207Guy's Realism Mod

Description
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**STOP, PLEASE READ DESCRIPTION**
**STOP, PLEASE READ DESCRIPTION**
**STOP, PLEASE READ DESCRIPTION**
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**DISCLAIMER**
First and foremost, this mod is not gonna be for everybody. It aims to be realistic with ranges, accuracy, and damage among many other things so no, it is NOT balanced. Please do not whine about the features this mod adds, or that you keep losing units left and right, because I wont reply. Play smarter, or move on. Im not changing MY mod just for YOU.
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-- IMPORTANT THINGS TO KNOW --

- When creating a new Conquest, always be sure to use Unlimited mode for the duration and use Fog Of War

- When controlling a unit in 1st Person mode, **USE YOUR MOUSE SCROLL WHEEL**. I see so many people not doing this and missing out on its true potential. Every vehicle added in this mod has a "1st person view" for EVERY CREW POSITION, not just the driver. If its scrolling past all views with 1 scroll, adjust your scroll sensitivity in Windows mouse settings until it stops doing this
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Discord here >>> https://discord.gg/DZPfX6Q2



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-- MAIN FEATURES --


- Adds new custom maps to MP/Skirmish/Conquest modes.

- Adds a custom conquest experience that has been redesigned slightly to work with the mod.

- Sounds have been reworked to work with the longer ranges the mod has to offer.

- Increases map "haze" distance to make up for new ranges.

- Almost all guns now have real life muzzle velocities and fire rate values.

- All small arms weapons now have realistic penetration values.

- Weapon range has been dramatically increased (see below for values)

- Decreases soldier survivability significantly (3-4 hits max before death now)

- AI has been enhanced and reworked for the longer ranges (vision/hearing/spotting/weapon ranges)

- Adds realistic first person views in all vehicles, and removes 3rd person views. This includes correctly placed optics/cameras and first person views on all HMG/MG placements vehicles may have.

- Tank cannons behave more realistic now, using real life muzzle velocities/pen values. Rounds that behave like "ap" loose effectiveness at a more realistic rate over distance. HEAT rounds however, keep their max pen power at any distance, just like in real life.

- Deleted damage HP system for vehicles. It is now based entirely on angles and penetration/round type values. Now, the only way to cause an explosion is to hit the ammo on board the vehicle. This will require knowledge about certain tanks in real life. Some tanks required armor reworking, so now all tanks/vehicles have realistic armor values.
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CONQUEST INFO

--Stages--

Day 3 - light cars

Day 8 - armored vehicles/light tanks

Day 10 - light arty/medium tanks

Day 15 - medium arty

Day 20 - heavy tanks

Day 25 - heavy arty

*always use "unlimited days" mode when starting a new conquest with this mod
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-- RANGES --

Iron Sighted Rifle - 200m

AT Rifle - 300m

SMG - 180m

Sniper-Scoped Bolt-Action Rifle - 500m

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LMG - 200-250m

HMG - 300m

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Auto Cannons - 400m

Cannons - 460 - 800m

Artillery - 1000m
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-- VISION RANGES --

These ranges all have realistic FOV angles for both Vertical and Horizontal axis. While tanks can see far away, their vision is extremely narrow.

Humans - 180-200m

Light Tank/APC/BTR (gun) - 800m

Medium Tank (gun) - 900m

Heavy Tank (gun) - 1000m
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If you have any issues, please report on our discord server (link above)


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