Arma 3
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[SP-Campaign] M.E.R.C.S. - 1.11
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Data Type: Mod
Mod Type: Campaign
Scenario Gameplay: Singleplayer
Scenario Type: Infantry, Vehicles
Scenario Map: Altis
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114.965 MB
2014년 9월 14일 오전 9시 30분
2020년 5월 4일 오전 11시 40분
변경 사항 18개 ( 보기 )

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[SP-Campaign] M.E.R.C.S. - 1.11

설명
BI-Forums Thread[forums.bohemia.net]

Version: 1.11

Overview
M.E.R.C.S. is a story-driven singleplayer campaign for Arma 3, revolving around the exploits of a private military company on Altis. You assume the role of Raif Salih, a Sudanese refugee and ex-soldier, coerced into fighting alongside a mysterious, mercenary organisation. From a first person view, you will strive to escape a world of violence for private gain, where nothing but greed is sacred.
In achieving your mission objectives, you are afforded complete freedom – there are few boundaries and every decision you make entails a consequence. Through a dynamic economic system, you can purchase or sell equipment, hire new recruits, or accept contracts to gain rewards and further your own, unique narrative. On the way, you must engage and interact with an assortment of different characters, each desperate to exploit you for their own ends. Whether you embrace or betray these powers is up to you...

Raif’s Story
Born in Karthoum, Sudan, Raif Salih became an orphan at the early age of two. Growing up as one of the poorest people in one of the poorest countries on this planet he basically had no other option than to join the military - the Sudanese Armed Forces (SAF).
After years of internecine conflict in East Africa, Ethiopian forces led a major offensive against their neighbours. Raif’s friends fell before the onslaught and the SAF were deadlocked in a war they could not win, despite their successful defence of Khartoum at the centre of the country.
Raif understood that even if the Ethiopians relented, there would be nothing left of what he had once called home. Taking what little he had, he deserted the SAF, slipped through enemy lines, and travelled for weeks on foot through the East Sahara desert.
Eventually, Raif reached Alexandria in Egypt and secured safe passage to Greece, where he believed he could begin again. Now, his only hope is that ‘Nikos’, the man that brokered his European dream, is as trustworthy as he appears...

Features
- Story-Driven Single-Player Campaign
- First / Third Person Cutscenes
- Infantry / Light Vehicle / Aircraft Gameplay
- Large Variety of Mission Types
- Decisions have Vast Impact on Story / Current Mission
- Small Side Stories within a Mission(-set)
- Custom Conversation System
- Custom Shop System
- Custom Textures
- Custom Hud Enhancements
- 35 Missions In Total (Hubs / Connecting Missions Included)
- Mod Support for Sevaral Weapon Packs

Known Issues:
- Developer console is enabled. In case you encounter a game breaker you can always execute [] call IP_fnc_cheatEndMission; It will automatically determine and load the next logical mission.
- The use of DevBranch or mods may impact playability, especially AI driving skills are fundamental to make some missions work. I recommend to run this campaign in stable branch! (Tested with Arma 3 v1.18)
- Home Sweet Home: The ambient shooter at the range sometimes shoots the bystanders. This is caused by a messed up aiming AI which constantly drifts away from the assigned target.
- Home Sweet Home: The gambler mentions BlackJack as possible gamble but it is not implemented yet.
- Ransom Demand: The fleeing car might be crashing against something or the passengers disembark randomly and walk instead. I'm researching ways to rebuild this mission.
- Checkpoint Charlie: The incoming cars sometimes crash into or stuck at the bar gate. If they can't continue they get deleted sometimes which breaks the mission flow.
- Very Important Pickup: Performance might suffer under many ambient AI units.
- Riot Control: Performance might suffer under many ambient AI units.
- Panzerfaust: There's always one AI from the player's group stucking at the briefing desk. Sometimes he follows after a few regroup commands. In case he doesn't, step away from the table and type into the debug console: {_x setPos (getPos player)} forEach (units group player);
- Panzerfaust: Other parts of the battle group go funny ways.
- Glass System: Usage in an environment with lots of objects might affect performance. I recommend turning down the core functions first.

Development Roadmap - Scopes & Features

Alpha (RETIRED):
- 1 Intro Mission
- 1 Hub Mission
- 11 Contract Missions
- 1 Transit Mission
- 2 Endings

Beta (RETIRED):
- Campaign Completed
- 1 Intro Mission
- 3 Hub Missions
- 22 Contract Missions
- 1 Transit Mission
- 8 Endings / 11 Variations
- Advanced Shop System (Vehicles & Camp Enhancements)

Gold (RELEASED):
- Voice Acting (CANCELED)
- Mod Compability (ONGOING)
- Generic Side Missions (OPTIONAL)

Contact
You can reach me on the BI-Forums: http://forums.bistudio.com/member.php?53386-IndeedPete
Or feel free to add me on steam: http://steamcommunity.com/id/IndeedPete/

License
Content created by IndeedPete is published under the "Arma Public License Share Alike (APL-SA)". You are free to take or change anything you can use, just give me a mention in the credits.
All authors of third party content gave me permissions to use their works in the MANW Contest.

Credits & Thanks
- Bohemia Interactive Studios for this great game!
- aeroson for his get/set loadout and repetitive clean up scripts!
- cobra4v320 for his HALO/parachuting scripts!
- Kydoimos for cross-reading and improving some of the dialogues and texts!
- mrflay for his explosion detector!
- Shuko for his SHKPos script!
- Surfer for his help regarding the awesome M.E.R.C.S. logo and way too many textures and images!
- tpw for his ambient civilian script package!
- And all the great people on the BI-Forums who helped out with answers and feedback to so many questions!

Show your Vote & Support if you like it!
인기 토론 모두 보기(6)
1
2024년 3월 28일 오전 8시 12분
what the ♥♥♥♥ with the shnitzeljagd mission, how can i just make it?
Q_LITO_MIO
11
2018년 9월 22일 오후 5시 19분
mod wont work
scruffykman67
7
2021년 7월 12일 오전 6시 34분
CAMPAIGN IS PLAYABLE - Workarounds for major bugs
Skooma
댓글 1,403
Remerjer 2024년 6월 28일 오후 3시 13분 
Does anyone know how to play the CSAT/AFF/EUROFORCE path? After I talk to them there's no "Start Mission" dialogue
[PMC]Simmens 2024년 4월 18일 오후 4시 50분 
Unplayable! The missions have a lot of bugs and very often when you die and the mission gets restartet, it happens very often that some or even all of your equipment gets cliched away. Then you have to restart the Home sweet home mission from before but if you did progress, sell/buy weapons etc. you have to do it all over again. Costs a lot of time just to do things twice or even three times.
Chojas 2024년 2월 26일 오전 10시 35분 
Nice campaign to me, but I have a question: in checkpoint charlie the needed items are a police vest and a beret, any pistol could fit or it's one specific?
VishnyaRus 2023년 12월 16일 오전 10시 24분 
how should i open the Renegade mission?
Scott Langston 2023년 11월 23일 오후 6시 19분 
In the mission Surfin ROA it says to get diving equipment. I have went through every item in every drop down category and dont see any diving equipment. Is named something else?
Locky 2023년 11월 16일 오후 12시 52분 
The car in the intro mission explodes every time
uodbgklfa 2023년 10월 29일 오전 7시 11분 
EPIC.
jack noble 2023년 10월 19일 오후 10시 51분 
Unplayable shit cliche writing full of bugs
Havajos 2023년 9월 24일 오후 8시 02분 
i need more
Juba 2023년 8월 16일 오전 9시 41분 
in badass one, after call in BLUFOR on the overview position, screen turns back and stuck, awesome cmpgn btw