Total War: WARHAMMER III

Total War: WARHAMMER III

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Dwarf Fortress
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units
Tags: mod
File Size
Posted
Updated
18.149 MB
Jan 14, 2024 @ 9:46pm
Mar 27 @ 11:34pm
84 Change Notes ( view )

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Dwarf Fortress

In 1 collection by awpanda1
Dying of the Light, multiplayer list
49 items
Description
"With the success of large vehicles such as the Tractactor engine and Earth borer, some young dawi engineers though it was time to create a vehicle with the sole purpose of war, taking many decades to leave the blueprint phase, the latest version was heavier and slower then originally intended, it was still very effective at its task. the machine took design choices from navy ships like the dreadnought, and moniter, so it was fitted with a scaled down dreadnought engine capable of moving its large body forward, with 1 experimental side by side turret firing high yield rounds, and 2 smaller clatter gun turrets flanking the sides, 2 never tried manling-based mortar turrets (although they would never admit it was manling based), and a cannon fitted to the front of the vehicle which was caste specifically for installment into this machine; even with decades of testing and designing the machine was still met with outrage by the master engineers, who saw the machine as an insult to the locomotion of dawi legs "whatever a machine can do a dawi can do better" they said, the very idea of this creation almost had the main engineer expelled from the college itself. That was until Thorgrim Grudgebearer himself heard of the new fangled contraption in a passing conversation with one of his older engineer officers; And now, wanting to see the new machine brought to fruition, the High King ordered the greatest of the engineers to seeing it complete. Only taking 100 more years than expected, the Kazad Strol had some too."

Kazad Strol translates to "fortress travelling leisurely"

LORE
This vehicle never existed (unless you count the juggernaught or the grudge pony, but i dont because one of them is a carriage and the other is a a car with a cannon attached to it), Thorgrim rode down the south on the tractactor engine from kraka drak to karaz-a-karak so i would think he would see the value of mounting guns on a heavy vehicle, that being said the time frame i gave for the creation of a new vehicle is way to slim, even if given the word of the High King, so it would have to be an even closer call than the gyrocopter was (which was already a drastic decision, even for the High King). the stars would have have to align perfectly for the dwarfs to approve this machine, so is it lore friendly? eh, kinda, discuss it in the comments, it can be recruited from tier 4 engineering bldg's for the dwarfs, malakai's tier 4 workshop building on his thunder barge, and the empire can field it as a mercenary.

COMPATIBILITY
with testing the unit is compatible with everything, it uses custom skeletons, meshes, tech folders, and weapons, if you do find a mod that overwrites, or if this overwrites any other mod, please let me know.

BALANCING
The only way i could think to make this balanced was to make it expensive, it costs alot to field, in multiplayer, and campaign, and to maintain 900 gold. please keep in mind that this isn't supposed to be the dwarf version of the steam tank, its supposed to be a super unit, like the thunderbarge, or the Kdaai destroyer

QUESTIONS
Q: will you add this unit to the Empire roster?
A: No, ive added it as a allied recruitment option but i don't see the dwarfs letting the manlings have this dangerous, and new piece of technology anytime soon

Q: where did you get those amazing screen shots and unitcard?
A: Driblex made them, they're far higher quality than what i could create!

Q:do the turrets work, are they synced together?
A:yes, the turrets work, no they all target the first target they see, if the land ship is getting globbed then they will all target separate entities.

Q:will you be adding more weapons or abilities
A: for now no, the unit, in terms of weapons, is finished. Although i was going to start adding abilities, such as smoke bombs to it, but that would be all

Q:this unit is overpowered, will you balance it
A:this unit is supposed to be very powerful but not practical, the unit is capped to 4 and increases by 1 when ever you have another tier 5 engineering building.

will you create a version for the chorfs?
A: no, instead i was going to make the chaos dwarf Kollossus (its a bipedal walker with flamethrowers on its shoulders and a gatling cannon in its mouth, i plan on giving it weapons for its hands)

Special thanks to da modding den, without them this wouldn't have been possible, seriously im sure they're sick of my questions by now.

Thank you again to Driblex for providing these amazing screen shots!

my other mods

A few additional gyro copters
https://steamcommunity.com/sharedfiles/filedetails/?id=3114298695

gyro copter buff
https://steamcommunity.com/sharedfiles/filedetails/?id=2962886127

collection i made
https://steamcommunity.com/sharedfiles/filedetails/?id=3146863925

SUB MODS
https://steamcommunity.com/sharedfiles/filedetails/?id=3159475367 this adds compatibility with the rune crafting overhaul, thank you perturabo

https://steamcommunity.com/sharedfiles/filedetails/?id=3293059234 for those who want a 2x submod
i updated all of them.

https://steamcommunity.com/sharedfiles/filedetails/?id=3303474985 SFO submod created by Broly The Legendary Super Saiyan, thank you for making this.

ALT version of a SFO sub mod https://steamcommunity.com/sharedfiles/filedetails/?id=3325026409

https://steamcommunity.com/sharedfiles/filedetails/?id=3316426285 no cap version, its less balanced.

Special thanks to Patty420ns for fixing the mod for 5.0 and DASSBEAR for permission to use his review!

PS. yes this is based off the battle station from battalion wars, also please like and favorite!
395 Comments
awpanda1  [author] Apr 18 @ 12:00am 
ill look into it
awpanda1  [author] Mar 27 @ 11:35pm 
updated
Seth Mar 26 @ 4:01am 
hello, uptate please
awpanda1  [author] Mar 18 @ 9:08am 
yep, thank you, i thought about naming it something like "Dwarf Battle station" but that felt too on the nose.
Skaborous Mar 18 @ 8:56am 
Based And Battalion Wars 2-Pilled
[℘] Sarven Mar 15 @ 7:56pm 
Battalion Wars 2 Coded
awpanda1  [author] Mar 5 @ 1:00am 
im sorry but i dont know how to fix this, i might relate to the type of unit its assigned to be, ill look into it then
legenda Mar 4 @ 5:35am 
Author, please make them receive NORMAL damage in auto combat. This is not normal when for some reason auto combat gives most of the damage the army receives to artillery tanks and not to a bunch of close-range shield-bearing gnomes))
ALIJAH Feb 23 @ 2:40pm 
just a 50% upkeep reduction