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[Plugin/SourceMod] VSH Mannopolis (finalization in progress)
   
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Game Mode: Arena, Specialty
File Size
Posted
Updated
128.548 MB
Jan 14, 2024 @ 1:31am
Apr 14 @ 5:09am
3 Change Notes ( view )

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[Plugin/SourceMod] VSH Mannopolis (finalization in progress)

Description
This version of Mannopolis is meant to be played on Sourcemod Versus Saxton Hale and/or Freak Fortress 2 servers and is not running VSCRIPT VSH code.

Notice: Mannopolis is currently in the process of being finalized so this current version of the map is outdated.


Final Updates:

1. Playable area has been downscaled a bit more though I may uplaod a "big" version of the map as well.



2. Jump pads have been redone



3. Mall building is shorter and a jump pad has been added to make it easier to reach the mall rooftop. Additonaly, ladders have been edited as well.



4. Map is similar to Offcial VScript Version but with edits to make it work for SourceMod VSH or Freak Fortress 2



Map by "GANGST", Future Buildings and Hover Car Props by "The Winglet." Additional props and textures by various artists from TF2maps.net



Setting: A large futuristic-like city set in the Badlands Region. Mannopolis is owned by Saxton Hale and has a slight resemblance to Australia (from the TF2 Comics)



Overview: A massive map that is both a Versus Saxton Hale and a Trade map. The Versus Saxton Hale version of Mannopolis has you fighting Saxton Hale himself or other characters (A.K.A Freak Fortress 2 Bosses) around the famous Mannopolis Mann Co. Shopping Mall. For unknown reasons, the mall area has been transitioned into a battlefield and is sealed off by a massive and impenetrable force-field trapping both the mercs and bosses inside.



The sourcemod version of Mannopolis includes spread out spawns for both teams, a large outdoor area, staircases, ladders, jump pads, and a big Mall Building that can be walked on. Future updates to the map may include opening up the Mall building and adding in some spawn rooms.



Triva:

* The map has a sot lore to it which can be seen in some of the textures around the map.

* The map currently has one custom theme that can be heard on one of the spectator cameras.

* The outer city/trade parts of the map are playable but blocked off meaning server admins could have some fun

with the map if they wanted to.



[Important Read] For server owners and players, here are some things to keep in mind if you edit the map in hammer for any reason:



1. Be careful not to cover or remove any map watermarks as I've gotten permission from "The Winglet" to use some of his props from "Timeless Thief."



2. Be prepared for a two and a half render time. Additionally, try not mess with any func_details (outer city/trade parts of the map) or func_visclusters seen on the map as I've done a lot of work to keep the compile time as low as possible.

* Also, if for any reason these are removed, let me know and I can send you the vmf file that I have.

* I recommend using 64bit hammer to avoid lighting issues



3. If for any reason the map comes out pitch-black dark in game, let me know as that means VRAD (lightning) has messed up again.



4. Be careful when adding in player model props to the map (a scout or reskined scout.mdl model for example) as this was causing increased client ping when on the map.



5. DO NOT add any invisible brushes to the map as this will heavily increase the portal count and may cause the map to not render at all. (Use Player Clip instead)



6. Although it is blocked off, the outer city/trade part of the map is fully playable. If you manage to find a good way to utilize this part of the map go for it and please share it with me if possible.



7. Important: If you happen to find any issues with the map that I missed please let me know immediately.


8. Don't forget to properly package the custom map assets (recommend using VIDE) otherwise the map will look like a hot mess (lul)



9. I recommend using this https://tf2maps.net/threads/repacking-your-maps.24822/ to keep the map file size low.
5 Comments
★GANGST The Trackpad Gamer★  [author] Mar 4, 2024 @ 6:29pm 
They are on the SFM and Garry's Mod workshop. It did take a bit of trial and error to get them properly working in TF2. I mentioned to Winglet if it was okay and if i could get permission for utilizing some of his props in the map and he said yes
Katsu! :3 Mar 4, 2024 @ 2:41pm 
How'd you get the futuristic stuff from the winglet? Is it released anywhere?
Mr. Walker Mar 3, 2024 @ 6:48am 
Very well made map, I really love how huge the skybox detailing is, its a lot like the Las Vegas strip in Duke Nukem Forever
П. С. Ульянова Jan 14, 2024 @ 5:29am 
Hoooray map release!!! :aini_aibapet2:
★GANGST The Trackpad Gamer★  [author] Jan 14, 2024 @ 4:40am 
This is my first time adding something to the TF2 workshop. Please let me know if this works,